Per Supercell's mission statement, “to create games for as many people as possible that are played for years and remembered forever”, we want to create games that people play and remember for years. Every day, an astounding (and growing) number of players play Supercell's games: Brawl Stars, Clash of Clans, Hay Day, Boom Beach, & Clash Royale, and marketing’s role is to ensure we continue to engage and enrich our current players and encourage new players to join in on this journey.
To make these five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal, as stated above, is to make the best games that are played by millions, enjoyed for years, and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Our culture is based on the idea of having small, independent teams, and they allow us to build and pivot quickly. Such an approach requires that everyone on a team plays multiple roles, and the marketing producers at Supercell are not an exception to this.
Our team in Seoul is now looking for a Marketing Producer who will specialize in setting up marketing and art production processes and pipelines, cross-functionally, and cross-regionally being the center of communication between teams of different offices, external partners, agencies, and more.
About the Role
As our Marketing Producer, you will play a core role in the team that plans, produces, and executes marketing campaign projects and still and moving art production assets for our live games (Clash of Clans, Clash Royale, Hay Day, and Brawl Stars); that will be showcased to millions of players around the world.
You should be able to manage projects that will enrich the experience of our players by engaging and collaborating with multifunctional teams in creating content that resembles the world of our characters, marketing campaigns that will drive awareness of the game, or hosting on/offline events.
We are NOT looking for just any Marketing Producer, but we're looking for a Marketing Producer that loves, plays, lives, and breathes games.
Manage and execute multiple marketing projects and production pipelines, including marketing campaigns, moving and still art, community content, and events production with ownership
Work in collaboration and spearhead progress regarding high-level campaign plans to individual project status and roadmaps with key stakeholders such as global to local marketing teams, game teams, external partners, and other multifunctional teams
Track project progress and keep the quality of deliverables at the highest standards for all marketing projects
Provide marketing and production-related risks, opportunities, and even creative solutions, based on your expertise
Manage external partner relations for marketing and game-side asset production by cultivating, developing, and maintaining communication with partners, agencies, and freelancers
Challenge the status quo, develop and execute marketing experiments that could disrupt the market
Assess the performance of current or ongoing works, both qualitatively and quantitatively, to meet or iterate on marketing objectives and goals
4-8 years of experience in a similar role, responsible for managing marketing projects or creative production with multi-functional teams for the games, film, or art industry
Must be a strong collaborator and a proactive “do-er.”
Experienced with using team, budget, and project management tools and software
Track record of managing multiple external partners, agencies, studios, and freelancers
Exceptional ownership, project management, and prioritization skills
Knowledge and experience in the game, trailer, key art, or animation production pipeline is a definite plus
Ability to manage multiple projects simultaneously and facilitate communication across multi-functional teams
A strategic mindset to develop a vision with driving energy to bring ideas to life.
Outstanding verbal, written, and interpersonal communication skills in both English and Korean
Must be able to travel to Europe, U.S., China, or Japan multiple times a year.
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Seoul, but you're not?
Luckily, moving to Seoul is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along.
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.