We are not looking for just any artist, but we're looking for a 3DGame Artist that loves, plays, lives and breaths games. You will be surrounded by people who will help you become a better game developer each day, inspire you and push you to break mobile games as we know them today. And you will also do the same to the people you are working with.
During the years at Supercell, most likely you will be working both on an existing IP and new, unpublished games. Whatever it is you are working on, you'll own it. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level. Our teams are small and agile, and we strongly believe in the creative freedom of an artist. As a game artist at Supercell, you will be responsible for the visual style, design, UI and the overall look of the game you are working on.
Create in-game ready, real-time 3D assets
Integrate the game assets to the game engine
Cooperate with the programmer improve the game graphics
Cooperate with outsourcing partners
Support the development of visual concepts and ideas
Support the game development process from A to Z
Make the game the best it could be with the full range of skills
Experience with 3D software (eg. Blender, Maya, 3DS Max, Zbrush etc.)
Experience with Adobe Photoshop
Experience with 3D game engines (eg.Unity, Unreal Engine etc.)
Ability to create production quality 3D game assets and stylized textures
Capability to work independently with minimum supervision
Capability to contribute with additional skills (i.e. concepts, UI design, etc.)
Benefits and Compensation Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life. We want you to fully enjoy your time here, so we structure our compensation and benefits to serve this purpose. We start with perceiving you as a human being, not a resource. Read More
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
About Shanghai studio
As Supercell’s first ever international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games; whilst leveraging the unique advantages of the game development scene in China and broader Asia.
You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Shanghai, but you're not?
Luckily, moving to Shanghai is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read more
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.