Working on the number one farming game for mobile is a ton of fun and occasionally demanding. That’s because the Hay Day team is focused on creating the best possible experience for the players, improving the game as often as possible and consulting player feedback at every turn. There is so much we can add to the game, and so many things we can do, that not a day goes by without a tough decision to make.
We’re looking for awesome talent to the team that can help us expand the Hay Day universe in ways our players will love.
The ideal addition to the Hay Day team will step in right away and make big contributions to growing the world of Hay Day. We’re an organised team looking for passionate people with big ideas, who will come through when the fertiliser hits the fan. There are definitely hard days, but having this much fun making a game makes it all worth it!
About the Role
Right now we are looking for a passionate and experienced Game Artist to join the Hay Day team. Your portfolio oozes in quality and polish, and indicates a determination to push boundaries and create kick-ass art. You enjoy working as part of a team, but are hungry to take responsibility on an individual level.
We feel that talent feeds talent, and that’s why we work together to create the best possible designs.
We offer everyone an equal chance to impact the final result. Our teams are small and agile, and we strongly believe in the creative freedom of an artist.
At Supercell you have a chance to join a company of true professionals. We do not believe in unnecessary bureaucracy, nor are there any solo artists. We are all driven and goal-oriented individuals that contribute to a common cause. If these are values that you are passionate about, then you might just be the Artist we are looking for.
Continue the development of the visual style, design and overall look of Hay Day
Create beautiful animals, characters, buildings and environments for the game
Develop and create UI solutions, both existing and new ones
Develop visual concepts and ideas for future release
Understand the Hay Day audience in order to develop the characters and environment they know and love
Involve yourself with the look and feel of further projects including animation, marketing and 3D assets
Ability to create a variety of cartoon art styles, with a passion for quirky, Hay Day style design
Capable of independently creating 2D art from concept sketching to final renderings/tweaks
Experience in 3D modelling (Maya and 3DS Max, ZBrush is a plus)
Proven experience of User Interface design
Proven experience with Adobe Photoshop and Flash (Illustrator is a plus)
Demonstrate pride and responsibility in your work when given the freedom to work independently
Demonstrate modesty and respect when receiving feedback from your team
Why you will love it here
Work with an amazing and easygoing team, where decisions are made within (instead of outside the team)
You are constantly given chances to make an impact
Independence and a lack of bureaucracy that clears the way for your to do the best work possible
Strong compensation and benefits
We create great teams and take very good care of them
Put smiles on the faces of the nearly 100 million people who play our games every single day
Travel to our offices in Helsinki, Seoul, San Francisco, Tokyo and Shanghai, as well as annual company off-site meetings
Work with kind, humble teams that inspire
This is your chance to be part in crafting the next Clash Royale, Hay Day, Clash of Clans or Boom Beach. Send your application our way and don't forget to add a link to your portfolio!
Supercell aims to create games that millions of people will play for years or decades to come. We believe the best people make the best games, and that’s who we’re looking for. If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place.
Supercell isn’t an entertainment company, it isn’t a start-up, and it isn’t just any game company. Our focus sets us apart. Focus means saying no a lot. To release four games, we have killed fourteen. We’ve shut down marketing campaigns because they weren’t perfect for our players, and we’ve scrapped a ton of game features that were simply too niche.
We also believe that focus means staying small. We hire only the most passionate doers and arm them with the trust and support to make the biggest impact possible. As part of a small, independent team at Supercell, you’ll be free to dream and succeed (and sometimes fail) big!