Supercell, a game company founded in 2010, believes that the best teams make the best games that will be played by as many people as possible, last for decades, and be remembered forever.
Our creative process encourages independence, critical thinking, self-awareness, and open communication. Our teams are small and agile; taking responsibility is a must, and a passion for excellence is essential to our success.
We are looking for a passionate Marketing Art Director for our brand new global game Squad Busters.
Whatever your directing background is, you are a visual storyteller at heart. You understand the power of iconic characters and imaginative worlds. You will play an indispensable role in building those worlds and telling those stories for an audience of hundreds of millions worldwide.
As a Marketing Art Director you will help the game team and the IP owner to translate the game's vision to our players through outstanding marketing content such as cinematics & gameplay videos, graphic design & illustrations that captivate and engage our players.
Reporting to the Marketing Lead, you will work closely with internal cross-functional teams to align the creative direction with the product strategy. Additionally, you will drive and inspire multidisciplinary external creative teams to create marketing content that respects the brand and visual identity, the tone of voice and the overall global marketing strategy.
You can have your particular skill (or two), and we don’t expect you to be perfect in everything. What’s more important is your eagerness to solve various creative challenges to help build a love for the game and ensure that Squad Busters delivers our players a seamless and immersive experience that ultimately converts into pure fandom.
Responsibilities:
Develop and nurture a clear artistic vision for our marketing creatives, from Youtube thumbnail via character key art to CG animation. Own and lead all artistic aspects of production with an eye for quality and details. Partner with the marketing and game design teams to ensure the vision is deployed globally.
Get the job done. When needed you don't shy away from rolling up your sleeves and fixing visuals on the fly. Additionally you are experienced finding and briefing freelancers and studios to help you realize the vision. This can mean everything from guiding our various external partners to directly handling 2D-heavy, graphic, and motion design tasks yourself.
Select and manage key creative partners (animation houses, creative agencies, character artists, graphic and motion designers etc.) while always looking for new challengers in the market.
Create and produce marketing assets such as cinematics, illustrations, gameplay videos, logos, etc. This could potentially also cover content for social media, and other multimedia platforms
Requirements:
World-class visual storyteller but also passionate about world-building and character development
5+ years of experience as an art director
Tracking record in creating high-quality, creatives driven by gameplay and/or storytelling
A clear understanding of production pipelines and an experience with CG / 2D / 3D design
An artist with at least one direct experience in animation (2D/3D), design/layout, modeling, effects, composition, or editing.
Experience in giving detailed feedback and communicating direction between both internal teams and external partners while respecting schedules
You are a team player and communicate excellently in English.
Big plus is experience in anime-influenced art styles, with a strong understanding of anime character design, dynamic motion, and emotive expressions
An experience in marketing and advertising would be a plus.
Benefits and Compensation Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life. We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More
About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars and Squad Busters. To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You Might Love It Here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company. We know it takes more than independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.