News Archive

Level Up

Level Three – Brainstorming 101: From idea juice to the best possible game design

When we began to make our current game project, everything started with a brainstorming session. This is the first big step in the game development process at Supercell, and the teams here go about it in a way that is true to our values. When brainstorming, it is essential to remember that we should not be too critical of the ideas that we present, and the brainstormers should not overthink too much.

On The Job: A UI/UX Artist’s Story

Supercell is home to many different professionals. Read on as one of our UI/UX artists tells how they experience working at Supercell being like.

Supercell at the Game Developer Conference 2022

Three domains, three Supercellians, three highly anticipated presentations
Level Up

Level Two – Freedom and Responsibility

Welcome to Level Two! Now that we have been here for over two months, we want to check back in at the next level to give you some more ideas about what it is like to be part of a team at Supercell.
Level Up

Level One – Greetings from the Team!

The Level Up team is off to the races on their six-month game development journey. Welcome aboard!

Are Our Best Days Behind Us or Ahead of Us?

“Are Supercell’s best days behind us or ahead of us?” We asked ourselves this simple question at the beginning of last year which led to a very deep discussion where we realized that we had not evolved quickly enough to keep up with the demands of players around the world. In this post, I’ll explain what we’re doing about it and tell you about the big mistake I made.