
Career stories

What does working with Supercell’s own game engine actually look like? Sometimes, it means going deep into the loading system, cutting 35 seconds down to five or six, fixing the crashes that follow, and making Brawl Stars toilet break-friendly again.

Hay Day is our oldest game, launched 14 years ago. In three years, the team has grown from just a few people to over 60, and they’ve ripped out and rebuilt more of the game than anyone expected, believing the best days are still ahead.

Supercell has a proprietary game engine called Titan. It powers every game we make and serves 300 million players a month. Almost nobody outside the company knows it exists. We're finally talking about it, and we're hiring the engineers to help shape where it goes from here.

At Supercell, we talk a lot about ambition, ownership, and taking risks. We also talk a lot about failure. Not because we enjoy it, but because we've learned that sharing what went wrong is the fastest way to help others take bold swings without repeating the same mistakes.

We start with perceiving you as a human being, not a resource.

Supercell is in growth mode: more games, more fun, and more people! So, yes, our Recruitment team needs help.
Interested in working with us?

