It’s a poorly kept secret that Supercell’s first office was a snug 35m2 room with barely enough space to hold 15 guys, their laptops and a coffee-maker. It eventually got so crowded that the CEO moved his desk (a cardboard box at the time) out into the hallway. After working out of several offices around Helsinki, in 2012 we found our current home in the seaside and urban Ruoholahti district.
The majority of our game development happens in the Helsinki office. Two thirds of us are directly involved with making games. In addition to five live teams of roughly 10-20 people each, we have numerous new game teams at prototype stage working in pairs, trios and more. We mostly stick to speaking in English for work, but you’ll hear chatter in languages from all over the world around the office.
Every week starts with a company breakfast and a Monday stand-up. On Fridays, we get together for an all-hands to discuss major company news and game updates. This often gives way to beverages, company playables and random conversation.
- San Francisco Marketing
- Seoul Marketing
- Shanghai Marketing & Game Studio
San Francisco became our first office outside of Helsinki. With Hay Day and Clash of Clans still in development it was time to prepare our first global marketing efforts. With the Bay Area being home to major partners such as Facebook, Google and Twitter it was a natural home for our second office. The team spent a few years in shared startup spaces until moving into their permanent home in the heart of the Financial District.See open positions in San Francisco
South Korea is a long-standing hotspot for gaming culture, and our Seoul office was founded soon after San Francisco, back in 2013. Since then, it’s helped Supercell leave a lasting mark on the Korean gaming landscape, especially with the tremendous successes of Clash of Clans and Brawl Stars. Both of these games propelled us to become the most popular mobile game publisher in the country. Team Seoul’s work isn’t limited to South Korea – it also handles our presence in the Japanese market, and inspires creative efforts across our company.See open positions in Seoul
After the launch of Boom Beach in the Chinese market the time was right for us to open an office in China. Initially located in Beijing the team found a new home in the Jing’an district of Shanghai in order to be closer to our partners. The team has grown to become our second largest after Helsinki. In 2018, we took a big step as a company as Shanghai became the site for our first game studio outside Helsinki. The goal for our developers in Shanghai and in Helsinki is exactly the same: to create globally appealing games that are played for years and remembered forever. This is our opportunity to bring together the best of two different worlds.See open positions in Shanghai