Finland, Helsinki
fulltime

Build Engineer


Our Tools'n'Tech (TNT) team is a small and independent team that maintains our internal tech stack, and works seamlessly with the game teams to develop solutions and tools that revolutionize the way we develop and deliver games at Supercell. We are now looking for an experienced build engineer to join the TNT team. We need a kick-ass build engineer who can understand our entire build process, own the planning of short and long term build improvements, and see them through to completion. You will be the primary point of contact on all things build, with the potential to positively impact all of the games here at Supercell.

We’re looking for someone who ideally has years of experience, and knowledge acquired from the gaming industry. To be successful in this role, you will need to be proactive and work directly with the game teams to help them deliver world-class mobile games safely, and quickly! If you are interested in owning large scale projects in an environment that encourages just getting things done, hit that apply button already.

Responsibilities

  • Maintaining, improving and developing build systems across multiple games in active development
  • Developing long term improvements to our build system, and rollout to multiple active projects with minimal disruption
  • Identifying and improving build performance issues
  • Working closely with game teams to integrate new build and deployment processes
  • Develop and manage CI systems
  • Work closely with QA to integrate automated testing solutions
  • Work closely with IT to manage build hardware

Requirements

  • Working knowledge of C++ and Java
  • Understanding of the game development pipeline, including application compilation and asset pipelines
  • Ability to quickly get up to speed with existing code
  • Experience with build systems spanning multiple projects and platforms (Windows, IOS, Android)
  • Experience with various scripting languages (bash/batch/groovy/java/python/ant/powershell/gradle/ruby)
  • Experience with cloud services and tools (AWS or Google Cloud, Artifactory, Docker etc)
  • Experience with source control (GIT, Subversion)
  • Experience with commercial CI (Jenkins, Git Actions)
  • Excellent communication skills and a desire to improve the efficiency of systems and the productivity of developers

Nice-to-haves

  • Game development experience
  • Test Automation experience


About Supercell
We are a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success.

You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More

This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More

Interested?
Then just apply here

We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

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