
Anastasiya, Game Artist
A supercell game is one that people play for years and then tell their friends about it without anyone asking them to.
A game made with attention: for the player and for their time.
I’ve seen from the inside how much the teams here care about the player experience, how they build stories that genuinely touch people, and this changed what “quality” means to me.
My own bar: a game that’s still around when today’s players show it to their kids. This means building something that hasn’t existed before.
What is driving me to build this?
Curiosity and a good amount of ambition.
Most of the work is iteration and dead ends before one day a system we built suddenly clicks, turning into something fun. That moment pays for everything.
I want to make a strategy game that a kid, their dad and their grandmother can all play. Either together or each on their own bus ride.
And if that kid finishes a session thinking “I could make games too”, that’s the whole job done.

















