We are looking for a talented and passionate 3D Environment Artist to join our Shanghai Studio
In this role, you will play a key part in developing both 3D environment assets and level art for one of our exciting new projects. Your contributions will help shape iconic and new environments within the Clash universe. The ideal candidate will have demonstrable experience in creating top-tier 3D environments, from initial concept to in-engine implementation
At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.
As a 3D Environment Artist at Supercell, you will collaborate closely with game designers, programmers, and fellow artists to create engaging and immersive experiences for players. You will take ownership of the in-game visual aesthetic, ensuring it enhances the player’s journey and deepens their connection to the game world
If you think that describes you, then we’d love to hear from you
Responsibilities
Maintain and elevate the quality of 3D environment assets, continuously refining their look and feel to meet the highest standards
Enhance and push concept designs to the next level by considering technical and design limitations, including polygon budgets and texture memory constraints
Work with outsourcing partners to build a stable production pipeline
Work with both design and technical constraints to develop level art using the existing level system, while consistently exploring and pushing the boundaries of what’s possible within the system
Collaborate with other disciplines to ensure all assets align with the project's vision
Requirements
Hands-on experience in building Level art with Unreal engine
Expert experience in creating stylized PBR modeling, sculpting, texturing, and materials
Experience with 3D software (e.g., Maya, 3DS Max, ZBrush, Substance Painter/Designer, etc.)
Passionate about (mobile) games
A proactive doer who takes responsibility and pride in their work when given the freedom to work independently
Strong cross-discipline communication skills
A great teammate - we believe making games is a team sport
Benefits and Compensation
Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.
We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More
About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.
To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed. Read More
The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.
You Might Love It Here...
If you love games, Supercell is the place for you. We're made up of proactive, independent teams that have the freedom to do what they think is best for their players, our games, and the company.
We know it takes more than trust and independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed and have fun while at it. Read More
You Are Not Your Job Title
Working with us means you won’t need to focus on chasing titles or climbing ladders. We’ve decided that our internal job titles don’t include prefixes like senior, junior, principal, or director. Instead, we embrace our non-hierarchical culture, allowing us to concentrate on what truly matters: doing what’s best for our players. Recognition isn’t tied to your job title, nor does your title define the impact you can have.
For hiring purposes, we do use industry-standard job titles to help attract talent. When it comes to public-facing spaces like LinkedIn, we trust and encourage everyone to select a title that feels most appropriate for them. Read More
This position is in Shanghai, but you're not?
Luckily, moving to Shanghai is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to ensure the process is as smooth as possible for you, your family and whoever and whatever you bring along. In addition to cats and dogs, we've even relocated a horse.
Not sure if you should apply?
Do it! You might feel like you don't tick all the listed requirements with stellar scores. That's fine! We're here to help you succeed. Also, we're happy to learn about any specific accommodations you might require to fully engage in our recruitment process.
And here's a video about what we do. (Best enjoyed with salmiakki and rye bread)
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.