Finland, Helsinki
fulltime

Senior VFX Artist


Supercell structure is based on the idea of having small, independent teams. Small teams allow us to build, break and shift quickly, but they also require that everyone on the team fills multiple roles. So, not only are we looking for an artist who will specialize in VFX, but also contribute to other areas of game development as well. We are not looking for just any artist, we're looking for someone who loves, plays, lives and breathes games. You will be surrounded by people who will help you become a better game developer each day, inspire you and push you. You will also do the same with the people you work with.

During the years at Supercell, most likely you will be working both on existing IP’s and new, unpublished games. Whatever it is you are working on, you’ll own it. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level. Our teams are small and agile, and we strongly believe in the creative freedom of an artist. As a game artist at Supercell, you will be responsible for the overall look of the game you are working on.

Responsibilities
  • Generally just nail game art work, especially VFX
  • Develop mobile games and experiences loved by our players
  • Make VFX from concept art to implementing
  • Make 2D / 3D objects for projectiles
  • Optimize and manage VFX resources efficiently
  • Support other parts related to VFX (UI / 2D Animation)
  • Collaborate with the team and support the game development process from A to Z
  • Work closely with programmers, community and everyone else on a tightly knit game team


Requirements
  • Excellent understanding of stylized 2D VFX
  • Excellent skills with a VFX particle editor
  • Excellent understanding of how VFX relates to gameplay
  • Familiarity with Flash (Adobe Animate) and Adobe Photoshop
  • Modest capability in additional skills (2D / 3D Art, 3D animation, UI design)
  • Some understanding of 2D skeletal animation
  • Basic knowledge in Technical Art
  • Pride and responsibility in your work as you are given the freedom to work independently and expected to do that with minimal supervision
  • Modesty and respect when receiving feedback from your team
  • Previous experience in game development and game art
  • Passion for games, especially Supercell games


About Supercell
We are a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More

You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More

This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More

Interested?
Then just apply here

We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

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