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Jun 14, 2021
Blog – Clash of Clans

Summer Update Full Notes

New Troop: Dragon Rider

Dragon Rider becomes available to Town Hall 13 players when they upgrade their Barracks to level 15.

  • Favorite Target: Defenses

  • Damage Type: Single Target

  • Targets: Ground & Air

  • Housing Space: 25

  • Movement Speed: 20

Learn more about the Dragon Rider here!

New Super Troop: Rocket Balloon

  • Boost Cost: 25,000 Dark Elixir

  • Favorite Target: Defenses

  • Damage Type: Area Splash

  • Targets: Ground

  • Housing Space: 8

  • Movement Speed: 12

Learn more about the Rocket Balloon here!

New Building Levels

  • Archer Tower level 20

  • Wizard Tower level 14

  • Air Defense level 12

  • Barracks level 15

  • Giant Bomb level 8

  • Air Bomb level 9

  • 50 More Level 15 Wall Segments

New Troop Levels

  • Dragon level 9

  • Balloon level 10

  • Electro Dragon level 5

Quality of Life Improvements

Army Composition Sharing

  • You can now share your saved armies as well as your previously used army to Clan chat or as a link you can share outside the game, just like base links. Players using the link can copy the army composition to one of their own Quick Train slots.

  • Army links never expire!

  • You can now copy armies between your own Quick Train slots in case you want to make slight modifications to each army list, without the need to manually recreate it again.

Village Rotation

  • Yes, you read that right! You can now rotate your Village in 90 degree increments while in Village Edit mode. ‘Nuff said.

  • Note: Rotating your Village will trigger the layout cooldown timer.

Customizable Deployment Bar Sizes

  • Under the “More Settings” you’ll find a new option called “Deployment Bar Size”. This slider bar will allow you to manually adjust the size of the Deployment Bar according to your preference.

  • The “Use Extended Deployment Bar” option previously available to tablet players has been combined into this option and has been renamed, “Use Two Rows” for added clarity.

Game/Balance Changes & Bug Fixes

Battle

  • Fixed an issue where defensive Builders would get stuck on Hidden Teslas

  • Defending Builders will now properly retreat to their ruined Hut when it’s destroyed instead of just vanishing

  • Make the defending Builders stick to their target until it’s fully repaired. This also fixes the problem of getting no repair done inside a high level Poison spell

  • Royal Champion’s Seeking Shield ability will no longer target defensive Builders

  • Force retarget for jumping and flying Pets if their assigned Hero is knocked out and the Pet is attacking a wall

  • Force retarget for Mighty Yak if it's helping the Hero to destroy a wall and the Hero is knocked out or targets something else

  • Healers will no longer target Unicorn

Gameplay

  • New Season Pass and Clan Games Tasks:

    • Sasquatch Watch - Win Multiplayer Battles using Yeti

    • Heads Will Roll - Win Multiplayer Battles using Headhunter

    • Champion Level Hunter - Knock out X levels of Royal Champion

    • Scatter Blaster - Destroy X Scattershots in Multiplayer Battles

    • Unhappy Camper - Destroy X Army Camps in Multiplayer Battles

    • Builder Basher - Destroy X Builder's Huts in Multiplayer Battles

    • Village Villain - Destroy X Town Halls in Multiplayer Battles

  • Cost of Level 5 Elixir Collector reduced from 3500 to 3000 to match Gold Mine's level 5 cost (they are now the same cost at every level)

  • Let players with Town Hall 3 and 4 use the Quick Army screen

  • Multiplayer Clan Games tasks will now only work in Multiplayer Battles once again. Sorry Goblin Maps!

UI

  • Add horizontal scroll indicators to the Laboratory screen

  • An army's training time is now shown on the Quick Army screen

    • The housing + spell space indicators were removed to make space for this but a notification badge on the Edit button will let you know when an army is incomplete

  • The Friendly Army is now shown and edited on the Quick Army screen. It is no longer edited from More Settings

  • When editing a Quick Army you can now include any Super Troops where you have the required level on the original troop and not only Super Troops that have you currently active

  • Hide locked buildings from player profile village thumbnails

  • Show indicator in Friendly War screen layout button if the Friendly War layout is missing buildings

  • Always show Friendly War layout when opening the FW layout selection menu instead of showing active war base or active home layout in case FW layout is empty

  • Show war scenery in previously used Friendly War layout thumbnail

  • Show war scenery in previously used Friendly Challenge war layout thumbnail

  • No longer show wrong previous layout when creating Friendly Challenge if the previous layout was war layout and it would have overlapping obstacles. The client incorrectly assumed that obstacles would invalidate a war layout

  • Season Pass tasks that only require 1 Troop in Battles now read as "Use Archers to Win X Multiplayer Battles"

Art

  • Fix visual glitch in level 5 Eagle Artillery when it's shooting.

  • Use correct graphics for level 3 Builder's Hut in the 12 o'clock position.

Additional Bug Fixes

  • Power Potion description text fixed to no longer mention boosting spells twice. Thanks to all the many, many people who let us know about this

  • Do not reduce battle timer of challenge levels to 3 minutes if you start the battle by deploying multiple troops at once

  • Fix bug from remove all tool in layout editor. In some cases when there are over 500 objects on the map, all of them were not properly removed which may result in failures when trying to save the village later

  • Fix the bug which would sometimes put stashed decorations back to the map when saving the active layout in the layout editor

  • Allow swapping of buildings without layout cooldown also when editing active layout in layout editor

  • Always save the layout when clicking save for non-active layouts. Earlier the layout editor would not save the layout if it has invalid placements for buildings. Now wrongly placed buildings are automatically moved to stash when saving

  • If an obstacle is blocking a decoration in one of the 3 home layouts, show the obstacle icon properly when selecting layouts. Earlier usage of the layout would just fail without an explanation

  • Allow editing of Friendly Army while visiting the Builder Base

  • Do not show the range indicator when placing a new Builder's Hut. It's not weaponized.

  • Clean up Builder Base troops properly after each attack. Prevents extra troops in rare cases where the game server disconnects during an attack

  • Show boosted level badge for pets in battle end screen when Hero Potion is active

  • Show remaining builder boost time also for Builder's Huts which are under upgrade

  • Show remaining star bonus boost time in Town Hall (from the previous Town Hall upgrade) even if it's under upgrade

  • Show boost effect for Builder's Huts and Town Hall when they are under upgrade if the boost is active anyway

  • Make Inferno Towers visually target Unicorn instead of targeting the air above the Unicorn

  • Fixes and improvements to move all tool in layout editor

    • Refresh all wall connections after moving the village

    • No longer cancel wall rotations which are done just before moving the village

    • Allow usage of the tool even if Builder Base wall segment is selected

    • Deselect any selected wall pieces when moving the village

    • In case the movement button is disabled because one of the objects is too close to the edges, highlight the object which is preventing the movement when the button is pressed

  • Fixed heroes occasionally doing 360 turns during attacks

  • Fix the new content badge continuing to show on the Esports tab in some cases where the content has been read

  • Clan description max length is 250 characters both when creating a clan and editing the description later (used to be 128 on creation and 250 when editing)

  • Increase Drop Ship death damage on levels 10-11 and levels 14-15 to fix inconsistency between special ability info and the actual death damage