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31 Mar 2025
Blog – Clash Royale

APRIL UPDATE!

Battle Rewards

NO MORE queues. NO MORE timers. INSTANT rewards after every Battle!

We’ve completely removed Chest Queues, Timers, and Keys!

We want to eliminate every barrier that’s stopped you from collecting rewards at your own pace, so we’ve simplified Battle Rewards and combined them with daily win rewards.

Now you can Battle as much as you want with no restrictions and earn exciting rewards immediately after each match!

Battle Rewards now include Lucky Drops, Bonus Rewards, and Crowns. Bonus Rewards can be either Random Cards or Gold. Random Cards are chosen from those you’ve already unlocked and can be Common, Rare, or Epic, depending on the Card rarities available in your current Arena.

How New Battle Rewards Work

For your first 3 wins* each day, you’ll score Lucky Drops, Bonus Rewards, and Crowns! Keep it going, and your next 7 wins* will bring you Bonus Rewards and Crowns. After that, every win will keep the Crowns coming!

* For four weeks following the update launch, we’ll be testing different reward variations and the number of wins might change. Don’t be alarmed if your rewards are different from your friends’.

Bonus Crowns

For your first 3 Battles each day, you’ll earn 5 extra Crowns per Battle — up to 15 bonus Crowns daily.

What Happens to Chests Queue and Chest Keys

If you have any Chests in your queue, they’ll be instantly opened and the rewards granted. Chest Keys will be converted into Gold and then removed. 

  • 1 Chest Key = 5,000 Gold, with a maximum conversion of 30 Chest Keys (150,000 Gold).


Season Rewards

With this update, we’ve closed the Season Shop in its current form, removed Season Tokens, and shared Season Rewards across the game.

Despite offering many great rewards, the Season Shop wasn’t very popular. Some players didn’t participate in seasonal events, while others didn’t know the shop even existed.

We want to make the best rewards accessible to all players and give everyone the freedom to enjoy their favorite modes without being forced into seasonal events. 

Starting with the April season, the Wild Shard will be added to the free Pass Royale, while the Evolution Shards and the Book of Cards will be given as rewards for completing Milestone and Community Events.

Banner Box

As part of the Season Rewards rework, we’re also retiring the Banner Box and Banner Tokens. Frames and Decorations can still be earned through Challenges, Events, Lucky Drops, Pass Royale, and purchased from the Shop.

When the update launches, Banner Tokens will be converted to Gold and removed from the game, the Banner Tokens offer will also be removed from the Season Shop at the same time.

  • 100 Banner Tokens = 2,000 Gold, with a maximum conversion of 2,000 Banner Tokens (40,000 Gold).


New Season: “A Tale of Thieves”

New Champion: Boss Bandit

Boss Bandit is the first 6-Elixir Champion!

She’s built for bold plays and big impact. Like the classic Bandit, she can Dash toward enemies, but with a powerful twist.

Her active ability, Getaway Grenade, lets her teleport backward before dashing back in for a surprise attack. Even better? When she drops to 50% HP, her ability cooldown resets, giving skilled players a chance to turn the tide!

New Evolution: Executioner

Executioner upgraded his axe and now delivers extra damage to nearby units and knocks them back! This makes him much deadlier at close range and tougher to take down—perfect for controlling the battlefield.

Executioner Evolution and Boss Bandit will enter the Arena on April 7.


Improved Pathfinding

We’ve made major improvements to Troop pathfinding!

Troops and Building: Troops can now see Buildings and adjust their movement in advance instead of walking straight into them and only navigating around after a collision.

Troops and Lanes: Troops now rely much less on lanes. Previously, they would move horizontally to reach their lane before advancing. Now, they move diagonally, making their pathing more natural.

While the core Troop movements are changing, we aim to preserve as many existing interactions as possible. Our goal is to make movement more consistent and predictable and fix bugs, we don’t want to shake up the meta or invalidate any decks or strategies.


Lucky Drops

Every Lucky Drop now has an increased chance to unlock a new Card.

4-star Lucky Drops can now upgrade to 5-star. 2-star and 3-star Lucky Drops have a higher chance to upgrade to 4-star, but a lower chance to reach 5-star.

Additionally, 3-star Lucky Drops now include Tower Troops.


Daily Streak

The Streak Reward is now merged with Battle Rewards—but the visuals are still here, and they’re more epic than ever. Your profile literally catches fire when you’re on a streak!

Your current streak length is also proudly displayed in your profile!


Play Again

After a Battle, a new ‘Play Again’ button lets you instantly start matchmaking in the same game mode. This option isn’t available in Clan Wars or in Tournaments and Challenges where you’ve reached the loss limit.


Other Changes and Bug Fixes

  • Hoggy Bank has been moved to the Shop;

  • Latency has been improved;

  • Cosmetic selection has been Improved: The Deck Collection now displays your active Tower Skin and allows you to easily choose your active cosmetics through a new edit option;

  • Lucky Drops are opening faster;

  • Rage now increases Executioner and Ram Rider’s Attack Speed;

  • All Cards that spawn groups of 3 or more Troops in any formation now correctly mirror the deployment on different sides of the Arena (Royal Recruits, Royal Hogs, Guards, Rascals, Goblins, Barbarians, Skeleton Army, Skeleton Barrel, Zappies, Bats, Minions & Minion Horde);

  • Stats scale more consistently across rarities;

  • Added the option to copy the link to a private tournament by tapping and holding on its name;

  • Friend request pop-up no longer closes if your teammate leaves the chat;

  • Fixed various cases where Hunter Evolution would not net other Troops;

  • Fixed Air Troops not getting grounded by Hunter Evolution’s net;

  • Fixed various cases of Troops getting visually stuck in the air or on the ground;

  • Fixed Troops being able to cross the river when knocked upwards by Mega Knight Evolution;

  • Fixed Electro Giant not always being knocked back when hit by Mega Knight Evolution;

  • Fixed various issues with Rune Giant’s enchantment;

  • Fixed various issues with Monk’s Pensive Protection;

  • Fixed missing Evolution diamond indicator for various Troops;

  • Fixed various inconsistencies with Royal Chef Pancake Buff;

  • Fixed Troops not spawning when buffed by Royal Chef (for example, Battle Ram and Elixir Golem);

  • Rune Giant can no longer enchant Troops while captured by Goblin Cage Evolution;

  • Evolved Electro Dragon enchanted by Rune Giant now deals bonus damage every third attack rather than every third lightning bounce;

  • Royal Chef’s Pancake can now hit dashing units and Mighty Miner when underground.

See you in the Arena,

The Clash Royale team