These changes are now LIVE!
CARD LIST
Archer Queen
π
Golden Knight
π
Giant βοΈ
Mini P.E.K.K.A βοΈ
Inferno Tower βοΈ
Musketeer βοΈ
Hunter βοΈ
Royal Hogs
π
Ram Rider
π
Balloon π
Prince π
Dark Prince π
Read all the changes and the reason for them below!
ARCHER QUEEN
Move speed during ability: π
(Medium -> Slow)
The Archer Queen remains strong in the Arena... maybe a bit too much. By reducing her move speed during her ability, it won't be as easy for her to reach a Tower and will lessen her bridge spamming potential.
GOLDEN KNIGHT
Ability Cooldown:
βοΈ (8s -> 11s)
Dash Range:
π (6 -> 5)
Too many dashes, too many smashing smiles!
With this increased cooldown, Golden Knight's Dashing Dash will be more difficult to use in defense and offense in a row. The reduced range will also allow a more strategic use.
GIANT
Hitpoints:
βοΈ (+4%)
The original Big Guy felt a bit behind and lost some of his glory. This little health boost will make him a more viable choice.
MINI P.E.K.K.A
Hit Speed:
βοΈ (+6%)
The pancake lover is not doing that great recently. We hope that this slight tweak will put him on par with his counterparts.
INFERNO TOWER
First hit speed:
βοΈ (+25%)
The Inferno Tower is one of the weakest buildings. A faster first hit speed means the beam will start charging faster, but also that switching between targets will be quicker.
MUSKETEER
Hit speed:
βοΈ (+9%)
Another one of the oldest cards who struggles to find her place in the meta. She oiled her musket and can now shoot faster!
This change will also affect the 3 Musketeers.
HUNTER
First hit speed:
βοΈ (+11%)
The most amazing mustache (and eyebrows) in the Arena is not in its best shape. This first hit speed boost should help him find his place in the meta.
ROYAL HOGS
Damage:
π (-3%)
Who let the hogs out? Us? Ah.
The previous buff back in September made them a bit too strong. We're taking half of it back.
RAM RIDER
Slow effect won't affect spawn speed π
This is more a fix than a balance change, but the Bola Snare will no longer affect the spawn speed of certain units, such as the Witch and Night Witch, only the movement speed.
Thanks to @MaxirusCr for bringing this to our attention!
BALLOON
Damage:
π (-33%)
Hit speed:
βοΈ (+33%)
The Balloon can be devastating, and at times, very hard to counter.
This rework should make it less punishing when it hits once, but even more powerful if it's staying connected to a Tower for a longer time.
PRINCE
Can now jump over the river π
Hitpoints:
π (-4%)
DARK PRINCE
Can now jump over the river π
Hitpoints:
π (-3%)
Hogs can jump, rams can jump, why not the ponies?
With this change, we hope to bring more interesting interactions with the river and more strategic choices during the battle. Since this buff might make both Princes a bit too strong, we are compensating the change by tuning down their hitpoints.