The way we approach card balance in Clash Royale is a combination of playtesting, listening to the community and looking at the stats. You can expect monthly balance updates to keep gameplay fine tuned and as fun as possible.
In this balance update we're taking a look at Magic Archer, Goblin Giant, Freeze and more!
Elixir Cost decreased 3 -> 1, Duration Reduced 2.5 -> 2, Healing/sec -63%
First Attack faster
Hitpoints +3%, Spear Goblin Range Increased
Golemite Death Damage Pushback reduced
Tower Damage -65%
Range Increased 4.5 -> 5
Charge Damage -11%
Deploy Time reduced
Hit Speed increased 1.6 -> 1.5
Sparky's Range was originally announced as changing from 4.5 -> 4.75, but after finding inconsistencies between interactions, she's been buffed further to have a Range of 5!
See you in the Arena,
The Clash Royale Team