
Merge Tactics: Season 11 Balance Changes
Balance Update - October 1st
This massive balance overhaul will give 2- and 3-Elixir troops more opportunities to shine in battle.
TROOPS
BUFFS

Archer
Damage: 80 → 100 (+25%)
HP: 480 → 600 (+25%)

Barbarian
Damage: 80 → 100 (+25%)
HP: 640 → 800 (+25%)

Bomber
Damage: 80 → 100 (+25%)
HP: 480 → 600 (+25%)

Dart Goblin
Damage: 60 → 75 (+25%)
HP: 480 → 600 (+25%)

Firecracker
Damage: 100 → 125 (+25%)
Hitpoints: 480 → 600 (+25%)

Knight
Damage: 60 → 75 (+25%)
Hitpoints: 800 → 1000 (+25%)

Magic Archer
Damage: 60 → 75 (+25%)
Hitpoints: 480 → 600 (+25%)

Princess
Damage: 60 → 75 (+25%)
Hitpoints: 480 → 600 (+25%)

Royal Ghost
Damage: 80 → 100 (+25%)
Hitpoints: 480 → 600 (+25%)

Spear Goblin
Damage: 80 → 100 (+25%)
Hitpoints: 480 → 600 (+25%)
NERFS

Archer Queen
Damage: 120 → 100 (-17%)
Hitpoints: 960 → 800 (-17%)
Hit Requirement: 4/3/2/1 → 5/4/3/2 (-25%/33%/50%/100%)

Boss Bandit
Damage: 120 → 100 (-17%)
Hitpoints: 960 → 800 (-17%)

Goblin Machine
Damage: 120 → 100 (-17%)
Hitpoints: 1200 → 1000 (-17%)

Golden Knight
Damage: 120 → 100 (-17%)
Hitpoints: 960 → 800 (-17%)

Skeleton King
Damage: 120 → 100 (-17%)
Hitpoints: 960 → 800 (-17%)

Super Dark Prince
Damage: 130 → 100 (-23%)
Hitpoints: 1100 → 1000 (-9%)

Super Hog Rider
Damage: 130 → 100 (-23%)
Hitpoints: 1040 → 1000 (-4%)

Super Prince
Damage: 163 → 125 (-23%)
Hitpoints: 1040 → 800 (-23%)

Super Ram Rider
Damage: 98 → 75 (-23%)
Hitpoints: 1300 → 1000 (-23%)
Balance Update – September 8th
RULERS

Grand Warden
Quest Objectives: 3/10/20 → 2/8/16 (-33%/-20%/-20%) ▲
Grand Warden's quest targets were too demanding and difficult to achieve. We expect this change to make him a more competitive option.

Royale King
Quest Objectives: 2/3/4 → 1/2/4 (-50%/-33%/0%) ▲
Royale King has been underperforming since his quest pays out too late. We now expect him to stabilize earlier after losing streaks.

Spirit Empress
Quest Objectives: 3/20/60 → 3/25/60 (0%/25%/0%) ▼
Spirit Empress continued to dominate the top leagues. With this change, we are looking to help other Rulers catch up with her level of strength.
TROOPS

Archer, Barbarian, Dart Goblin & Valkyrie
Hit Requirement: 8/7/6/5 → 6/5/4/3 (-25%/-29%/-33%/-40%) ▲
The hit-count requirement for these four troops was taking too long to reach. We now expect the power spike to be activated more consistently each round.

Baby Dragon
Ally Hit & Movement Speed Buff: 10%/20%/30%/60% → 6%/12%/25%/50%
(-40%/-40%/-17%/-17%) ▼
Baby Dragon was providing too much value with its speed buffs, especially at lower Merge Levels. We now expect him to support the team without being an auto-pick.

Super Dark Prince
Hitpoints: 1300 → 1100 (-15%) ▼
Super Dark Prince wasn’t fragile enough for the value he provides. We now expect him to be brought down more easily when focused.

Super Hog Rider
Hitpoints: 1300 → 1040 (-20%) ▼
Earthquake Damage: 50/90/162/292 → 50/60/72/86 (0%/-33%/-56%/-70%) ▼
Super Hog Rider's earthquake was overpowering at higher Merge Levels and he survived for too long after the jump. We now expect him to be a strong opener without deciding the round on his own.
TRAITS

Clan
Bonus Hit Speed (2/4/6 Clans): 30%/50%/100% → 15%/30%/60% (-50%/-40%/-40%) ▼
The Clan Trait was overperforming with the Hit Speed burst on top of the healing. We now expect Clans to be a sustainable Trait rather than a damage dealer.

Undead
HP & Damage Increase (6 Undead): 6% → 4% (-33%) ▼
Undead was too overpowered when you had six active Undead troops. We now expect a full Undead team to be strong without being considered unbeatable.

Rider
Hit & Movement Speed on Awakened Tiles (1/2/3/4 Riders): 30%/60%/120%/400% → 15%/30%/100%/400% (-50%/-50%/-17%/0%) ▼
The Rider Trait pays out too much at low counts. We’re adjusting the buff given by the tiles to reduce the early power spike.
Keep rulin' and merge on,
The Clash Royale Team
