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Merge Tactics: Season 11 Balance Changes

Balance Update – September 8th

RULERS

Grand Warden

Quest Objectives: 3/10/20 → 2/8/16 (-33%/-20%/-20%) ▲

Grand Warden's quest targets were too demanding and difficult to achieve. We expect this change to make him a more competitive option.

Royale King

Quest Objectives: 2/3/4 → 1/2/4 (-50%/-33%/0%) ▲

Royale King has been underperforming since his quest pays out too late. We now expect him to stabilize earlier after losing streaks.

Spirit Empress

Quest Objectives: 3/20/60 → 3/25/60 (0%/25%/0%) ▼

Spirit Empress continued to dominate the top leagues. With this change, we are looking to help other Rulers catch up with her level of strength.


TROOPS

Archer, Barbarian, Dart Goblin & Valkyrie

Hit Requirement: 8/7/6/5 → 6/5/4/3 (-25%/-29%/-33%/-40%) ▲

The hit-count requirement for these four troops was taking too long to reach. We now expect the power spike to be activated more consistently each round.

Baby Dragon

Ally Hit & Movement Speed Buff: 10%/20%/30%/60% → 6%/12%/25%/50%

(-40%/-40%/-17%/-17%) ▼

Baby Dragon was providing too much value with its speed buffs, especially at lower Merge Levels. We now expect him to support the team without being an auto-pick.

Super Dark Prince

Hitpoints: 1300 → 1100 (-15%) ▼

Super Dark Prince wasn’t fragile enough for the value he provides. We now expect him to be brought down more easily when focused.

Super Hog Rider

Hitpoints: 1300 → 1040 (-20%) ▼

Earthquake Damage: 50/90/162/292 → 50/60/72/86 (0%/-33%/-56%/-70%)

Super Hog Rider's earthquake was overpowering at higher Merge Levels and he survived for too long after the jump. We now expect him to be a strong opener without deciding the round on his own.


TRAITS

Clan

Bonus HP (2/4/6 Clans): 30%/50%/100% → 15%/30%/60% (-50%/-40%/-40%) ▼

The Clan Trait was overperforming with the Hit Speed burst on top of the healing. We now expect Clans to be a sustainable Trait rather than a damage dealer.

Undead

HP & Damage Increase (6 Undead): 6% → 4% (-33%) ▼

Undead was too overpowered when you had six active Undead troops. We now expect a full Undead team to be strong without being considered unbeatable.

Rider

Hit & Movement Speed on Awakened Tiles (1/2/3/4 Riders): 30%/60%/120%/400% → 15%/30%/100%/400% (-50%/-50%/-17%/0%) ▼

The Rider Trait pays out too much at low counts. We’re adjusting the buff given by the tiles to reduce the early power spike.

Keep rulin' and merge on,

The Clash Royale Team