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October Balance Changes

Balance Update – October 6th

NERFS ⬇️

Hero Ice Wizard

Freeze Damage: 89 → 46 (-49%)

Hero Ice Wizard claims his icy little buddy is all frost and no bite, but we're not buying it. Frosty Fella will no longer take out Skeletons and Bats with his freeze effect.

Cannon Evolution

Barrage Damage: 281 → 261 (-7%)

It's Minion Giant's world now and Evolved Cannon is just liv-... still the best building in the meta? Its barrage will still take out Dart Goblin, but be slightly less effective against big pushes.

Barbarian Barrel

Damage: 232 → 215 (-8%)

After the buffs to Barbarians, their rock ‘n roll cousin quickly became the go-to small spell for both cycle and control decks. It will no longer fully counter Wall Breakers.

Elixir Collector

Lifetime: 1m 33s → 1m 50s (+18%)
Production Speed: 13s → 15s (+15%)

Considering the buff to Three Musketeers, we wanted them to be viable without depending on Elixir Collector. Its RoE (Return on Elixir, yes we made that up) will now take longer to pay off.

Minion Giant

Hit Speed: 1.5s → 1.7s (+13%)

Minion Giant was too punishing for a flying win condition. We're slowing down his hit speed to retain his 'Giant' feel while cutting down on his damage output.

Royal Ghost

Hitpoints: 1210 → 1152 (-5%)

Royal Ghost had floated beyond his usual control and bridge spam homes and into bait and cycle decks. A hitpoint nerf should make him easier to exorcise.

Skeletons

Tighter Spawn Spread

As well as providing some of the best cycling utility in the game, Skeletons offer high damage and strong distraction value. A tighter spawn spread will make them more vulnerable to splash damage.


BUFFS ⬆️

Goblin Barrel

First Hit Speed: 0.4s → 0.3s (-25%)

Goblin Drill

Crown Tower Spawn Damage: 0 → 20

Lava Hound

Damage 53 → 71 (+33%)
Hit Speed: 1.3s → 1.5s (+15%)

Ram Rider

Damage: 250 → 271 (+8%)

Wall Breakers

Damage: 281 → 302 (+7%)

X-Bow

Damage: 58 → 61 (+4%)

We're buffing weaker conditions to put them on par with the best tower-takers in the game.

Monk

Ability Cast Time: 0.93s → 0.7s (-25%)

Monk is a bit slow to react in his old age. Pensive Protection will now activate faster, with a little less pondering before the protection.

Three Musketeers

Hitpoints: 883 → 906 (+3%)

Three Musketeers already pack plenty of firepower, but we're giving them a little more staying power to boost their offense.


REWORK 🔄

Golden Knight

Damage: 161 → 168 (+5%)
Dash Range: 5.5 → 5 tiles (-9%)

Months ago, Golden Knight received a bug fix that brought him in line with other dashing cards. He now targets the edge of a card's collision radius rather than its center. We're reducing his dash range to compensate for the extra reach this consistency change gave him.


BUG FIXES 🐛

Elite Barbarians Evolution

Spear Attack Sight Range: 4.5 → 6 tiles (+33%)

Evolved Elite Barbarians will no longer ignore troops outside of their base sight range while throwing their spears.

Royal Ghost

Damage: 261 → 263 (+1%)

We're increasing Royal Ghost's damage by 1% to fix a Level 16 interaction inconsistency against Electro Wizard.

Remember! Cards are scaled at Level 11 and, most of the time, base form changes also affect a card’s Evolution and Hero forms.

See you in the Arena,
The Clash Royale Team