
October Balance Changes
Balance Update – October 6th
NERFS ⬇️

Hero Ice Wizard
Freeze Damage: 89 → 46 (-49%)
Hero Ice Wizard claims his icy little buddy is all frost and no bite, but we're not buying it. Frosty Fella will no longer take out Skeletons and Bats with his freeze effect.

Cannon Evolution
Barrage Damage: 281 → 261 (-7%)
It's Minion Giant's world now and Evolved Cannon is just liv-... still the best building in the meta? Its barrage will still take out Dart Goblin, but be slightly less effective against big pushes.

Barbarian Barrel
Damage: 232 → 215 (-8%)
After the buffs to Barbarians, their rock ‘n roll cousin quickly became the go-to small spell for both cycle and control decks. It will no longer fully counter Wall Breakers.

Elixir Collector
Lifetime: 1m 33s → 1m 50s (+18%)
Production Speed: 13s → 15s (+15%)
Considering the buff to Three Musketeers, we wanted them to be viable without depending on Elixir Collector. Its RoE (Return on Elixir, yes we made that up) will now take longer to pay off.

Minion Giant
Hit Speed: 1.5s → 1.7s (+13%)
Minion Giant was too punishing for a flying win condition. We're slowing down his hit speed to retain his 'Giant' feel while cutting down on his damage output.

Royal Ghost
Hitpoints: 1210 → 1152 (-5%)
Royal Ghost had floated beyond his usual control and bridge spam homes and into bait and cycle decks. A hitpoint nerf should make him easier to exorcise.

Skeletons
Tighter Spawn Spread
As well as providing some of the best cycling utility in the game, Skeletons offer high damage and strong distraction value. A tighter spawn spread will make them more vulnerable to splash damage.
BUFFS ⬆️

Goblin Barrel
First Hit Speed: 0.4s → 0.3s (-25%)

Goblin Drill
Crown Tower Spawn Damage: 0 → 20

Lava Hound
Damage 53 → 71 (+33%)
Hit Speed: 1.3s → 1.5s (+15%)

Ram Rider
Damage: 250 → 271 (+8%)

Wall Breakers
Damage: 281 → 302 (+7%)

X-Bow
Damage: 58 → 61 (+4%)
We're buffing weaker conditions to put them on par with the best tower-takers in the game.

Monk
Ability Cast Time: 0.93s → 0.7s (-25%)
Monk is a bit slow to react in his old age. Pensive Protection will now activate faster, with a little less pondering before the protection.

Three Musketeers
Hitpoints: 883 → 906 (+3%)
Three Musketeers already pack plenty of firepower, but we're giving them a little more staying power to boost their offense.
REWORK 🔄

Golden Knight
Damage: 161 → 168 (+5%)
Dash Range: 5.5 → 5 tiles (-9%)
Months ago, Golden Knight received a bug fix that brought him in line with other dashing cards. He now targets the edge of a card's collision radius rather than its center. We're reducing his dash range to compensate for the extra reach this consistency change gave him.
BUG FIXES 🐛

Elite Barbarians Evolution
Spear Attack Sight Range: 4.5 → 6 tiles (+33%)
Evolved Elite Barbarians will no longer ignore troops outside of their base sight range while throwing their spears.

Royal Ghost
Damage: 261 → 263 (+1%)
We're increasing Royal Ghost's damage by 1% to fix a Level 16 interaction inconsistency against Electro Wizard.
Remember! Cards are scaled at Level 11 and, most of the time, base form changes also affect a card’s Evolution and Hero forms.
See you in the Arena,
The Clash Royale Team
