
THE ANIME FURY UPDATE IS HERE
Recap Episode Over. Onsen Episode?... We'll think about it.
Stand proud, Chief. Anime Fury lands this June and the battlefield is about to hit its peak arc. Heroes have unlocked their tragic backstories, ready for mid-fight flashbacks. Angry Spell hijacks troops' minds like the Founding Titan's call. Defenses throw cards, fire, and cake - every one with its own special move name. And somewhere off-panel, Ruin Witch is mid-pose, frozen dramatically in the wind.
Let's break down everything powering up this season.
The Hero Journey
Welcome to the Hero Journey! A brand new reward track that turns every Hero level into rewards, progress, and fun! You’ll earn free Epic Equipment, exclusive Hero Skins, ore, resources, Magic Items, and quests!
Find it in the Hero Hall starting at Town Hall 7.
The Hero Journey reward track fills based on cumulative Hero Levels. Every level is one point on the track, regardless of which Hero or which upgrade. Unlocking new Heroes counts too!
Hero Journey reward types available:
Epic Equipment
A pool of Epic Equipment is available to earn from the reward track, similar to how Epic Equipment drops from chests
If you unlock an Epic Equipment node but already own everything in the pool, you'll get a fallback reward of 50 Starry Ore
Exclusive new Hero Skins
Ascended versions of each Hero's base skin
Resources
Elixir and Dark Elixir
Magic Items and Magic Snacks
Hero Potions, Books of Heroes, Pet Potions, Runes of Elixir, Runes of Dark Elixir, and Mighty Morsels
Ore
Shiny, Glowy, and Starry
Hero and Equipment Quests
As you progress, you’ll unlock exclusive quests
Each completed quest rewards 3 new ore chests: Shiny Chest, Glowy Chest, and Starry Chest
The amount of ore in each chest is a range determined by Town Hall level
Players flagged as "very far behind" in the Equipment and Ore economy (new and re-engaging players) will see larger ore drops in their chests as a catch-up mechanic
Hero Journey rewards for existing players:
Existing players will be migrated onto the Heroes Journey progress track based on their current cumulative Hero upgrade score at the time of the update.
Here’s what happens during the migration:
Epic Equipment
Players will be awarded new pre-leveled Epic Equipment if they have not unlocked at least the number of equipment that should be “completed” on the track at migration
If you already own Epic Equipment but it's under-leveled compared to what the track would have given you, then some of your existing equipment will be automatically leveled up, to bring you up to speed
The new Hero Skins
All Hero Skins completed on the track at migration will be unlocked
Elixir and Dark Elixir
All completed resource nodes will be awarded, up to a cap based on Town Hall level
Migration allows a one-time storage overflow if the amount exceeds your current limit
Magic Items and Magic Snacks
All completed nodes will be awarded, with caps on Hero Potions (4) and Mighty Morsels (6)
Anything over your storage cap goes into temporary storage
Shiny, Glowy, and Starry Ore
All completed nodes will be awarded
Migration allows a one-time storage overflow if the amount exceeds your current limit
Hero and Equipment Quests
Completed quests are not migrated
A Note on Ore Pricing
We know the Ore economy has not been in the place it needs to be for a while. Hero Journey is aimed at addressing part of that by giving players more ways to earn Ore and engage with Equipment, but we also know that Ore pricing itself needs attention.
Over the next couple of months, we will be reviewing Ore pricing and adjusting values carefully as we work towards the right long term setup. During this period, some players may temporarily see different Ore prices while we evaluate what feels best. The goal is not to keep players on different values permanently. Once we are confident in the direction, the changes we move forward with will be aimed at improving the Ore experience for everyone, making Equipment upgrades feel more accessible while still keeping long term progression meaningful.
We will keep looking at what the data tells us, alongside with your feedback and share more once we are ready.
New Troop: Ruin Witch
Ruin Witch is a unique troop that uses the rubble from destroyed buildings to summon Ruin Knights.
Ruin Witch Gameplay
Targets the closest rubble left after destroying a building
Note: Rubble from destroyed walls is ignored
Works on the rubble for 4 seconds
The rubble is then consumed and the summoning begins
2 seconds after the summoning begins, Ruin Witch spawns a Ruin Knight in front of her
Note: Even if she is defeated during this summoning window, Ruin Knight still spawns
Her animation will follow through for 2 more seconds before she starts moving again
Ruin Witch then looks for nearby rubble and repeats
Ruin Witch will summon a total of 8 Ruin Knights. After which, she will despawn.
Ruin Witch has no attacks, so her damage isn't shown in the info screen. The Targets box reads "Rubble."
Rubble edge cases
Ruin Witch can't jump or attack walls, so she won't target rubble blocked by walls
If no rubble is available, Ruin Witch will NOT attack nearby buildings; she will stand idle. Even when under attack
Ruin Witch ignores invisible rubble
When surrounding buildings and walls are destroyed, Ruin Witch reevaluates targets and switches to a closer one if available
If the closest rubble is across the map, she'll cross the map to reach it
Ruin Knight Gameplay
Ruin Knights are strong melee troops with mid movement speed, tanky frames, and high DPS. They deal extra damage to walls. As soon as they spawn, they attack the nearest building.
More Details
Ruin Witch unlocks at TH16
Levels 1 and 2 at TH16, level 3 at TH17, level 4 at TH18
Each level increases Ruin Witch’s HP and the level of the summoned Ruin Knight
New Archer Queen Epic Equipment: Monolith Arrow
A precision strike inspired by the Monolith, built to eliminate high-value targets with devastating force.
Ability
Fire a powerful single-target arrow that deals damage based on the target's max HP
Scaling
0–180 Housing Space deployed = 14% max HP damage
181–250 Housing Space deployed = 10% max HP damage
251+ Housing Space deployed = 5% max HP damage
Additional Effects
Damage reduction is capped at 10%
Unaffected by troop spawns or reinforcements
Housing Space Rules
Archer Queen counts toward total deployed Housing Space
Heroes count as 25 Housing Space each
Siege Machines count as 1 Housing Space
Not counted: Pets, Clan Castle troops, spawned units (e.g. from Siege Barracks or equipment), spells
Visual Feedback and Customization
The projectile changes color based on its damage tier, reflecting its effectiveness against the target
Players can toggle between Monolith Arrow visuals or Hero Skin projectile effects
New Spell: Angry Spell
Angry Spell is a Dark Elixir spell that enrages friendly troops into ignoring their normal AI and rushing the nearest defense.
Angry Spell Gameplay
Drop the spell on the battlefield; it covers a radius of 6 tiles
Every troop inside the radius, ground and air, is Angry as heck for up to 17 seconds
While affected, troops drop whatever they're doing and re-target the closest defense, ignoring their normal targeting preferences
Siege Machines are immune and continue their normal behavior
When the spell ends, troops resume their normal AI and target priorities
Each affected troop can only be activated once per cast. For a limited time, the spell continuously reapplies inside the radius during the active window (5 seconds), so troops entering mid-spell get affected too.
The spell does no direct damage; it's a pure targeting hijack
Each level only increases Angry duration. No damage scaling.
New Levels
The Update also comes with a new Level for for selected Buildings and Heroes
Monolith Level 5
Builder’s Hut Level 8
Dark Spell Factory Level 8
Dark Barracks Level 13
Supercharges for X-Bow and Scattershot
The remaining Wall upgrades
5 new Levels for Barbarian King (Levels 106-110), Archer Queen (Levels 106-110) and Grand Warden (Levels 81-85)
New Global Chat!
Chief, you asked. We listened. Global Chat is back! It’s been nearly seven years since we waved it goodbye in 2019, and we've rebuilt it from the ground up, better and safer than ever, with three new ways to connect.
Three Levels of Chat:
Groups: for your crew
Player-created
Public, Invite-Only, or Private
Member cap: 800*
600+ member groups can convert into Communities
Communities: for the bigger gathering
Player-created
Always public
Message history limited to the past 12 hours
Member cap: 50,000*
Town Square: the heart of the action!
Town Square is where Clash lives in real time. Big launches, live events, community moments, surprise drops - if something's happening, it's happening here. Think of it as the front page of the village: always on, always loud, always worth a look.
Always public, always visible, every player is auto-added
The mic belongs to Ambassadors: Creators, Community Managers, and Special Guests. The rest of the village brings the energy through reactions.
Staged Roll-Out:
We're easing into this one.
For the first two days, only Creators can create groups.
After that: the feature is for everyone
*Member caps can scale up over time as we make sure everything holds together
Player Safety:
Big chat means big responsibility. Here's what's in place for your online safety:
Every chat message is player-reportable
Players can not share website links
Anti-spam rate limiting will be active
Communities will always run with the Family Friendly filtering option
Account Security Reminder:
Supercell will never ask for your login code, password, or personal information. Be careful with anyone offering free Gems, accounts, or asking you to move the conversation outside the game. If something feels off or too good to be true, report it and contact Support directly through the game. Please refer to this article for more info https://support.supercell.com/clash-of-clans/en/articles/how-can-i-keep-my-account-safe.html
Fast Forward Live Battles
After 120 seconds have passed during your attack, a Fast Forward button will appear. Tap it to speed the battle up to 4x speed. Tap it again to return to normal speed.
The feature works similarly to Fast Forward in replays, but with just two options: normal speed and 4x speed. It's available in select battle types across Home Village, Builder Base, and Clan Capital.
Fast Forward is designed for those moments when the outcome is already clear, but the battle still has time left on the clock. Maybe your entire army is gone except for a single Archer slowly picking off buildings while an X-Bow sits just out of range, waiting for her to take one step too far. You know exactly how the attack is going to end, but those extra buildings still matter; they can mean more destruction, more trophies, or a better result. But the wait isn't always the most exciting part of an attack.
Other changes
Clan Capital Improvements:
Drive-by raiders are getting parked. Players can no longer join in on Capital Raids when all of the following are true:
Player hasn't attacked in the clan yet
Player is not an Elder, Co-Leader, or Leader
Player joined the clan after Raid Weekend began
Clan is not Invite Only or Closed
Capital Treasury
So you maxed the Clan Capital. Every building, every trap, every wall, every district - done. Congratulations, Chief, you've earned yourself a brand new problem: a pile of Capital Gold and nowhere to spend it.
The Capital Treasury fixes that.
Once your Capital is fully maxed, a Treasury button replaces the upgrade button on the Capital Hall. Tap it, hit Contribute, and your entire Capital Gold balance pours into your clan's shared total. You earn Capital Reputation for it, same as any other Capital donation. When new Clan Capital content drops, the Treasury empties and the cycle starts again.
We hope to expand this feature down the road, but no promises, Chief.
Chain Offers
A new offer format is rolling out: Chain Offers let you work through a sequence of timed deal steps, each unlocking the next. Steps can be free, Gem-paid, or IAP-paid, and you can have more than one Chain active at a time.
Find active chains via a dedicated card in the Shop. Tap it to open the Chain Offers window and scroll through available steps. The window shows a single countdown timer for the whole chain. When time's up, the chain closes.
One thing worth knowing: if you refund a purchased step, only that step and its contents are removed. Your progress through the rest of the chain stays intact.
Ranked League Achievement Rewards
We've rebalanced the Gem rewards for Ranked League achievements to better reflect where you are in your progression.
Quality of Life Changes
Prospector info screen now shows your current ore, making it easier to plan your upgrades.
Equipment activation order is now fixed by the equipment itself, not the slot it's in
For example: If you have Rocket Backpack in Slot A and Flame Blower in Slot B, these will activate as though you had Flame Blower in Slot A and Rocket Backpack in Slot B.
Notification Improvements - We've made improvements to how push notifications are tracked and delivered behind the scenes. You should start seeing more relevant, better-timed notifications as a result.
Cue the ending theme, Chief.
Heroes have new forms, defenses have new tricks, and Ruin Witch is still mid-pose. Stay tuned, though, because the next season drops real soon.
←To Be Continued
