
February Balance Changes
February 2nd
NERFS ⬇️

Hero Mini P.E.K.K.A
Cooking Time: 20s → 22s (+10%)
Why? Hero Mini P.E.K.K.A continued to cook up a storm with his level-up ability, so we're making it a bit harder for him to charge up his level bar.

Witch Evolution
Heal per Skeleton: 60 → 53 (-11%)
Why? Evolved Witch has been defying death for too long, thanks to her healing ability. Skeletons that meet their maker in her service now restore fewer of her hitpoints.

Giant
Hitpoints: 4090 → 3968 (-3%)
Why? Since becoming a Hero, Giant has been steamrolling the Ranked ladder. Fewer hitpoints reduces his ability to take damage for his allies.

Graveyard
Improved Spawn Pattern
Why? The previously reworked spawn pattern had Skeletons rising directly onto towers. They now rise further from the center of the spell to allow for more time to prepare your defense.

Minions
Hit Speed: 1.1s → 1.2s (+9%)
Why? Minions were dominating the skies after their range buff. Reducing their hit speed clears the air for other flying troops.

Three Musketeers
Hit Speed: 1.2s → 1.3s (+8%)
Why? After their November rework, Three Musketeers were too deadly in close-quarters combat. Slower hit speed keeps their bayonets from cutting down enemies too easily.
BUFFS ⬆️

Hero Wizard
Increased Tornado Pull Strength
Why? Hero Wizard’s tornado wasn’t reliably grouping troops for his ferocious fireball. A stronger pull improves the effectiveness of his ability.

Goblin Drill Evolution
Goblins Spawned on Second Resurface: 1 → 2 (+100%)
Why? Even after its latest buff, Evolved Goblin Drill struggled to find its place in the meta. It now spawns 2 Goblins each time it resurfaces to make sure no Goblin is caught sleeping on the job!

P.E.K.K.A. Evolution
Heal from Small Characters: 409 → 430 (+5%)
Heal from Medium Characters: 778 → 819 (+5%)
Heal from Large Characters: 1477 → 1551 (+5%)
Why? P.E.K.K.A. Evolution was left in the dust by other bridge-spam Evolutions. We're increasing her healing on each takedown to help her stay in play for longer.
REWORKS 🔄

Hero Musketeer
Turret Range: 5.5 tiles → 3.5 tiles (-36%)
Deploy Time: 2s → 1s (-50%)
Why? Last month’s deploy time nerf made Hero Musketeer's Trusty Turret less responsive than intended. We're reverting that change and reducing Turret's range, making it harder for Turret to lock on to Crown Towers and allowing for clearer counterplay.
BUG FIXES 🐛

Balloon
Hitpoints: 1679 → 1676 (-1%)

Barbarian Barrel
Damage: 230 → 232 (+1%)
At Level 16, the Barbarian Barrel and Electro Spirit duo were unable to take out Wall Breakers, while this was possible at all other levels. Meanwhile, Hunter took 3 attacks to finish off a Balloon rather than 2. We're slightly adjusting their stats to fix this inconsistency across levels.
See you in the Arena,
The Clash Royale Team
