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Clash Royale – Jan 4, 2024

JANUARY BALANCE CHANGES

THESE CHANGES WILL BE LIVE AFTER A MAINTENANCE BREAK ON WEDNESDAY, JANUARY 3RD

Cards list:

  • Little Prince πŸ”½

  • Archer Evolution πŸ”½

  • Goblins πŸ”½

  • Rage πŸ”½

  • Royal Recruits Evolution πŸ”½

  • Giant Skeleton πŸ”Ό

  • Guards πŸ”Ό

  • Bomber πŸ”Ό

  • Golden Knight πŸ”Ό

  • Archer Queen πŸ”Ό


LITTLE PRINCE πŸ”½

  • Guardian Hitpoints: -11.00%

  • Damage: -9.00%

The mischievous nephew is still stirring up a lot of chaos in the Arena. This is mainly because of his availability, and his synergy with the Guardian makes them an overly potent Tank and DPS duo. These adjustments are geared towards dialing down their impact in those two areas.

Additionally, the buffs to the Golden Knight and Archer Queen will encourage a more balanced usage of Champions.


ARCHER EVOLUTION πŸ”½

  • Range: 6.5 -> 6 (-8%)

  • Power Shot Range: 5 -> 4,5 (-10%)

With this adjustment, the Archer Evolution's total range slightly decreases, but the Powershot window remains unchanged.


GOBLINS πŸ”½

  • Deploy Time: 1 sec -> 1.2 sec (+20%)

Small, fast, green, and mean! Maybe a tad too much. Introducing a slight 0.2-second deploy time delay will give opponents a brief window to counter them. Additionally, they'll inflict less damage if targeted right away.


RAGE πŸ”½

  • Duration: 6 sec -> 5.5 sec (-8%)

The Rage spell currently meshes seamlessly with many popular meta cards. We aim to reduce its impact by decreasing its duration in all those combinations.


ROYAL RECRUITS EVOLUTION πŸ”½

  • Charge Damage: -8%

Countering the Royale Recruits Evolution isn't a walk in the park, and they often gain significant value from their charge. A slight reduction in charge damage is in order to balance things out.


GIANT SKELETON πŸ”Ό

  • Hitpoints: +6%

The Giant Skeleton has fallen out of favor in the current meta. The Hitpoints buff is designed to make it a bit more resilient, allowing it to reach the tower more frequently.


GUARDS πŸ”Ό

  • Shield Hitpoints: +7%

Guards are currently underutilized. With this adjustment, their shields will now withstand 2 volleys of arrows, making them more durable and appealing for strategic use.


BOMBER πŸ”Ό

  • Damage: +3%

A slight boost to the Bomber's damageβ€”now capable of taking down Barbarians in just 3 hits instead of 4.


GOLDEN KNIGHT πŸ”Ό

  • Dashing Dash Damage: +8%

The Golden Boy has seen brighter times. Elevating his Dashing Dash damage should bring back some of his former glory, making him feel more like a true Champion.


ARCHER QUEEN πŸ”Ό

  • Cloaking Cape Duration: 3 sec -> 3.5 sec (+17%)

The Archer Queen finds herself in a similar position as the Golden Knight, with a low usage rate. This Cloaking Cape buff aims to thrust her back into the spotlight because, after all, she's the Queeeeen.