
Career stories

We believe that job titles should serve a purpose beyond just looking good on LinkedIn. For us, instead of hierarchy or status, they are about collaboration and reflecting our culture.

In 2022, Clash turned a decennial page. For us, 10 years is just the beginning, though! With bigger and bigger ambitions and dreams comes the need for a bigger team. That’s where we’d like you to join the story.

Supercell is home to many different professionals. Read on as one of our UI/UX artists tells how they experience working at Supercell being like.

What does the average day-to-day actually look like for an engineer, or for any other position, at Supercell? If you’ve ever given a career with us some thought, you’ve probably wondered about that. And for good reason, because there’s only so much you can fit into an ‘open positions’ notice of bearable length.

Visitors on our careers page may have noticed that whenever we have an opening for an artist, we’ve hardly ever had one for an Art Director. Well, sometimes we have, but we’ve used quotation marks around the title: “Art Director”. Because that is, and at the same time is not, what we are looking for. Confused? Read on.

Our game teams across the board are looking for new inspired talent. Join us on our journey to create great games that are remembered forever!
Interested in working with us?

