United States, San Francisco
fulltime

Media Buyer

Supercell wants to create games to last for years to come. Every day, an astounding (and growing) number of people play Supercell’s games, Brawl Stars, Clash of Clans, Hay Day, Boom Beach and Clash Royale. That doesn’t necessarily mean they’ll be around forever. Our game development teams work non-stop evolving our games and keeping players entertained. The marketing team does the same to bring new players in and to use different media channels to ensure existing players stay engaged.

Supercell’s media team endeavors to put our games in front of potential and existing players, like no other mobile games. We are just getting started and have a ton of stuff we want to try and learn. So if you know your way around media planning, user acquisition, and partner management across a range of channels, keep reading. If you have a personal passion for games and the vision and commitment to plan and execute Supercell’s media buys, then see below and apply!

Responsibilities

  • Structure and launch media campaigns, optimizing towards appropriate goals and KPIs

  • Devise, execute and analyze tests (creatives, channels, media products, app store)

  • Help to identify new media opportunities and to grow existing partnerships

  • Analyze media effectiveness and ROI, together with Supercell’s Marketing Analytics team, creative teams, and game team Data Scientists

Requirements

  • 2+ years planning media buying experience, with specific experience buying on mobile user acquisition and advertising channels

  • Combination of strategic, analytical, and creative skills

  • Superior organizational skills

  • Strong communication skills are a must (both internally and externally)

  • Passion for games

  • In-depth understanding of media buying and ad ecosystem, from creative types to media products

  • Must have strong attention to detail along with the ability to collaborate and interface with both technical and creative colleagues

About Supercell

We are a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success.

You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More

This position is in San Francisco, but you're not?
Luckily, moving to San Francisco is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. 

Interested?
Then just apply here

We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

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