Skip to content
25 Feb 2026
Blog – Brawl Stars

Release Notes February 2026

⚠️ After Maintenance ⚠️

We're expecting servers to need some time to stabilize after maintenance and a few things are happening in the next few days:

WEDNESDAY - February 25th All the New Trophy Prestige rewards up to 1000 Trophies (for each Brawler) that you don’t already own will be given out and Legacy Prestige scores will be updated gradually. Both of these will be happening gradually throughout the days after the update release, so they might take a few days to show.

THURSDAY - February 26th Sirius Box release event and the 99 Brawler win Quests #Brawlentines community event is extended for an extra day. Sirius’ date end and the final reward delivery will now be on February 26th.

FRIDAY - February 27th Last season Trophy Box delivered + Free ULTRA Trophy Box!

Prestige

Once a Brawler reaches 1000 Trophies, players can Prestige them and continue playing to earn Prestige Trophies instead of regular Trophies. Prestiging unlocks new rewards and exclusive flex cosmetics that showcase mastery of that Brawler, and all Prestige progress is permanent with no seasonal resets.

Path to Prestige

  • This menu is accessible from the Brawler's screen.

  • Players will earn rewards along the way to 1000 Trophies.

  • 250: Icon and Spray.

  • 500: Pins.

  • 750: 29 Gem Skin (or 1000 Bling if no 29 Gem Skin available.)

  • 1000 Trophies: (Old) Gold Brawler title (Replace Record reward)

  • Prestige 2: Neon Icon.

  • Prestige 3: New Neon Brawler Title.

  • Cannot drop to lower Prestiges once achieved.

  • Prestige Trophies are added to Trophy Road (Like gaining Season Trophies above 1k).

  • Still works for “Gain Trophy” Quests.

When a player already owns the reward when reaching a milestone nothing happens besides a checkmark.


Prestige Battle Card

  • Prestige Battle Card: Universal for ALL Brawlers account-wide.

  • The number shown is the sum of Prestiges for all your Brawlers

    • Each Brawler can have multiple Prestige that contribute to sum!

  • The more Prestiges you get, the more your Battle Card visually upgrades! Upgrades occur at Prestige 1, 25, and 50 for this update.


Profile Brawlidex

  • Shows each Brawler’s Prestige in your Profile.

  • Your profile shows the sum of all Brawler Prestiges on the Home screen.


Leaderboards

  • Leaderboards will also be updated to reflect your new Prestiges for both account and Brawler specific Leaderboards:

    • Account-specific Leaderboards will be counted by total Trophies + Total Prestige Trophies.

    • Brawler-specific Leaderboards will be counted by total number of Prestiges.

With the addition of Prestige, we will also retire the current Prestige mechanic and it will become a legacy stat button in your profile.


Matchmaking Changes

Matchmaking will now be based on hidden MMR decoupled from Trophies.

  • Prestige 0-1: 0-999 Trophies

    • Bot Matches: on

    • Underdog Trophies: on

    • Win-streak Trophies x10: on

  • Prestige 1-2: 1000-1999 Trophies

    • Bot Matches: on

    • Underdog Trophies: on

    • Win-streak Trophies x10: on

  • Prestige 2-3: 2000-2999 Trophies

    • Bot Matches: off

    • Underdog Trophies: off

    • Win-streak Trophies x10: off

  • Prestige 3+: 3000+ Trophies

    • Bot Matches: off

    • Underdog Trophies: off

    • Win-streak Trophies x10: off

  • Brawl Arena Trophies have been re-tuned.


Other Changes

  • Win-trading protection more strict at Prestige 2+

  • Names of players are displayed as “?” at Prestige 2 and above.

Rush Events

Sugar Rush-style events are being expanded for Trophies, Coins, Power Points, Starr Drops, and Chaos Drops!

How They Work

  • After activating the Rush button in Game Mode selection, players have limited time to win extra rewards. Any win gives extra rewards based on the type of Rush event.

NEW Brawlers

Sirius - Ultra Legendary - Controller

  • Trait: Using Super while Shadows are active puts a waypoint where Shadows will attack-move.

  • Attack: BINARY STARR
    Sirius conjures two projectiles, a Ticket Bomb that deals area damage and a Shadow Strike that hits a single target. Sirius will collect a Brawler Shadow on every 4th hit. Sirius can store 3 Brawler Shadows at a time.

  • Super: SHADOW SUMMON
    Sirius unleashes all stored Brawler Shadows into the world. Shadows will take on the characteristics of their Brawler counterpart, like attacks and health.
    Sirius can instruct Shadows to do his bidding! Tap for them to return and follow Sirius, or aim to give them an area to guard.

  • Star Power: DUSK RUNNERS
    Shadows have increased movement speed.

  • Star Power: THE DARKEST STARR
    Every 4th hit with a Shadow Strike stores 2 Brawler Shadows instead of 1.

  • Gadget: A STARR IS BORN
    Sirius fires a projectile that summons a Shadow on hit, also slowing the hit target.

  • Gadget: MASTER OF SHADOWS
    Summoned Shadows return to Sirius, who heal them for a percentage of their health.

  • Hypercharge: UNLIMITED POWER!
    Shadows summoned during Hypercharge have increased damage and health.

  • Title: The Banished


Najia - Mythic - Damage Dealer

  • Attack: SSSSNAKE DELIVERY
    Najia hurls a jar containing a deadly snake! While the jar is in flight, the snake can be released in any direction.
    The jar deals damage while the snake poisons its target. Snake poison can stack, dealing increased damage over time!

  • Super: DANGER NOODLES
    Najia unleashes 3 snakes, which slither a set distance and will poison any enemies in an area. The snakes can also be thrown in a jar to a target location!

  • Gadget: TOXIC TOP-UP
    Resets the duration of all currently applied poison.

  • Gadget: NAJIA JAR
    Najia hides inside a vase. Once the vase is broken, she will knock back and poison any nearby enemies!

  • Star Power: POISONOUS PROTECTOR
    Brawlers defeated by a snake's poison will spawn a snake in their place.

  • Star Power: VENOMOUS
    Poison damage scales with a poisoned Brawler's health, dealing an extra 200 damage when a target is at full health.

  • Hypercharge: N/A

  • Title: Venomous

Sirius Release Event

During the Sirius Release Event, you have multiple ways to unlock Sirius!


1. Win With Every Brawler Challenge

  • Win one match with every single Brawler to unlock Sirius for free.

  • You must own all 99 Brawlers to complete this challenge.

  • You can also earn a Sirius Box by winning matches with 50 different Brawlers during the event.



2. Sirius Box Challenge

  • You need 20 Sirius Boxes to complete the event and unlock Sirius. Each Sirius Box requires 2 wins.

  • Players receive 40 tickets in total, which is exactly enough for 20 Boxes.

  • If you earn the free Sirius Box from the 50 different Brawler wins, that means you can only lose TWICE making this the hardest challenge to complete yet!


    3. Sirius Box

  • Sirius can also be unlocked randomly from a Sirius Box during the event.

  • This is the best Brawler Box we have ever released! It drops Brawlers (including Sirius), Coins, Power Points, XP Doublers, Credits Gadgets, Star Powers, and Hypercharges.

  • 8 Rewards per Box!

Hypercharges

  • Glowy: Glowy's Super during Hypercharge now always fears regardless of facing direction, the attack is now 360 degrees and feared targets take 20% increased damage from all sources.

  • Pierce: Fires 2 waves of projectiles, second one dealing less damage, and pierces Brawlers.

NEW Buffies

A new Claw Machine will be added to the Buffie menu, that will contain all 6 Brawlers' Buffies!

Crow

  • [Reworked] Gadget: Instapoison
    Crow instantly deals remaining poison damage to all Crow-poisoned enemies and gains a shield for 150% of the value.

  • Buffied: Refreshes poison duration.

  • [Reworked] Gadget: Slowing Toxin
    Throw a kunai that damages, slows and poisons the first enemy hit for a time.

  • Buffied: The kunai also bounces to nearby targets, causing the same effect.

  • Star Power: Extra Toxic
    Crow's poison saps the strength of enemies, who deal 15% less damage while poisoned.

    • Buffied: Crow deals 5% more damage for each enemy poisoned.

  • Star Power: Carrion Crow
    Crow deals 40% more damage with his attack and Super to enemies under 50% health.

    • Buffied: Crow’s poison duration +1 sec.

  • Hypercharge

    • Buffied: Hypercharged Main Attacks pierce and return after reaching max distance, dealing 20% less damage on returning.

Bibi

  • Gadget: Vitamin Booster
    Bibi heals 1000 health per second for 4.0 seconds.

  • Buffied: Instantly charges Bibi’s Home Run bar and her next attack restores 60% damage as health.

  • [Reworked] Gadget: Extra Sticky.
    Bibi throws Bubble Gum that slows all enemies in it by 20%.

  • Buffied: The slowing effect increases the longer the gum stays on the ground.

  • Star Power: Home Run
    Bibi's movement speed is increased by 12% when her Home Run bar is fully charged.

  • Buffied: Home Run attack deals +20% damage.

  • Star Power: Batting Stance
    When Bibi's Home Run bar is fully charged, she shields herself from all damage by 20%.

  • Buffied: Bibi gains a shield for 5 seconds when her Super hits an enemy Brawler.

  • Hypercharge

    • Buffied: Bibi’s Hypercharged main attack has a shorter wind up time. 

Bull

  • [Reworked] Gadget: T-Bone Injector > T-Bone Missile
    Bull throws a projectile, dealing 1600 damage and heals for 800 if he hits.

  • Buffied: Marks the target for 5 seconds, Bull get 50% lifesteal against the target.

  • [Reworked] Gadget: Stomper
    Bull stomps the ground, slowing nearby enemies. If a target is already slowed, they are stunned!

    • Buffied: Stunning an enemy grants 30% movement speed for 3 seconds.

  • Star Power: Berserker
    When Bull falls below 60% health, his reload speed doubles!

    • Buffied: Defeating a Brawler while this effect is active instantly charges Bull’s Super.

  • Star Power: Tough Guy
    When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%.

    • Buffied: Defeating a Brawler while this effect is active makes Bull immune to damage for 0.5 seconds.

  • Hypercharge

    • Buffied: Bull’s Main Attack deals less damage at long range but pierces all enemies.

Nita

  • Gadget: Bear Paws
    Nita commands her bear to slam the ground, stunning all enemies within its reach.

    • Buffied: Her bear gains 50% damage for the next attack.

  • Gadget: Faux Fur
    For the next 3 seconds, Nita's bear gets a 35% shield against damage.

    • Buffied: Nita and her bear become invulnerable for 0.5 seconds.

  • Star Power: Bear With Me
    Nita recovers 1094 health whenever her bear hits an enemy Brawler. When Nita deals damage to an enemy brawler, her bear regains 1094 health.

    • Buffied: This ability can overheal Nita or her bear for 2000 health.

  • Star Power: Hyper Bear
    Nita's bear attacks faster. Time between swipes is reduced by 60%.

    • Buffied: Summoning Nita’s bear gives her 25% increased reload speed for 3 seconds.

  • Hypercharge

    • Buffied: Nita’s attacks increase in speed, width, and range during hypercharge.

Leon

  • [Buffed] Gadget: Clone Projector - Leon creates an illusion of himself to confuse his enemies. The clone attacks enemies dealing minor damage.

    • Buffied: Leon can reactivate the Gadget while a clone is active to swap positions with the clone.

  • Gadget: Lollipop Drop: Leon throws a stealthy area for his team to hide in. The lollipop slowly loses its health over time.

    • Buffied: Leon and allies gain 15% movement speed inside of the area.

  • Star Power: Smoke Trails
    When Leon uses his Super, he gains a 30% boost to his movement speed for the duration of his invisibility.

    • Buffied: The first attack after becoming visible deals 15% more damage.

  • Star Power: Invisiheal
    Leon recovers 1440 health per second while his Super is active.

    • Buffied: Super duration +1 second.

  • Hypercharge

    • Buffied: Leon’s main attacks do at least 75% damage regardless of distance.

Bo

  • Gadget: Super Totem - Bo throws a totem that increases allies' Super charging rate by 50%. The totem slowly loses its health over time.

    • Buffied: The totem has significantly increased radius.

  • [Reworked] Gadget: Tripwire - Bo fires tripwires at his mines, detonating them and causing the same mine damage and effects to anyone hit by a tripwire.

    • Buffied: Detonating mines have a bigger blast radius.

  • Star Power: Circling Eagle
    Bo spots enemies hidden in bushes from 150% further distance than normal.

    • Buffied: Bo is no longer revealed when attacking from bushes.

  • Star Power: Snare A Bear
    Instead of a knockback, Bo's traps now stun the enemy for 2 seconds!

    • Buffied: Significantly increases trap placement speed.

  • Hypercharge

    • Buffied: Bo’s main attack shoots a 4th arrow, and each arrow has increased area damage radius.

Gear Removal & Compensation

The following Gears will be removed, and you will get the full amount of Coins back through the Inbox as compensation. 

  • Crow - "Enduring Toxins" Gear.

  • Bull - "Super Charge" Gear.

  • Bo - "Reload" Gear.

  • Nita - "Pet Power" Gear.

  • Leon - "Lingering Smoke" Gear.

Seasons & Skins

Season: Sands of Time

  • SANDSTALKER LILY | Brawl Pass | EPIC

    • SANDWALKER LILY | Brawl Pass (Chroma #1) | EPIC

    • NIGHT SANDS LILY | Brawl Pass (Chroma #2) | EPIC

  • SULTAN CORDELIUS |BP | EPIC

    • HEATED SULTAN CORDELIUS | Brawl Pass (Chroma #1) | EPIC

    • COOLED SULTAN CORDELIUS | Brawl Pass (Chroma #2) | EPIC

  • BODYGUARD BIBI | EPIC | 149 Gems

  • CANOPIC 8-BIT | MYTHIC | 199 Gems

  • DYNASTY DOUG | MYTHIC | 199 Gems

  • MAGIC LAMP LARRY & LAWRIE | LEGENDARY | 299 Gems

Season: Dragons and Faeries

  • FAERIE BONNIE | Brawl Pass | EPIC | 

    • DARK FAERIE BONNIE | Brawl Pass (Chroma #1) | EPIC

    • BRIGHT FAERIE BONNIE | Brawl Pass (Chroma #2) | EPIC

  • DRAGON GRIFF | Brawl Pass | EPIC | 

    • GREEDY GRIFF | Brawl Pass (Chroma #1) | EPIC

    • HOARDER GRIFF | Brawl Pass (Chroma #2) | EPIC | 

  • FAERIE MINA | EPIC | 149 Gems

  • FAERIE FRANK | MYTHIC | 199 Gems

  • DRAGON MAISIE | MYTHIC | 199 Gems

  • DRAGROM | LEGENDARY | 299 Gems

Miscellaneous Skins

  • ROYALE TRUNK | EPIC | 149 Gems

  • YWOLG | MYTHIC | 199 Gems

  • INFLATABLE MELODIE | EPIC | 149 Gems

  • BRUCE NITA | MYTHIC | 199 Gems

Pro Pass Skin

  • DRAGON CROW | Stage 1

  • DRAGONKIN CROW | Hypercharged 1

  • DRAGONFORGED CROW | Hypercharged Chroma #1

  • GHOST DRAGON CROW | Hypercharged Chroma #2

True Gold/Silver

  • True Gold Pierce

  • True Silver Pierce

  • True Gold Glowy

  • True Silver Glowy

Balance Changes

JAE YONG - Minor Buff

  • HP increased from 7,000 to 7,400.

LOU - Minor Buff

  • HP increased from 6,800 to 7,000.

  • Buff Base Super Area freeze buildup reduced from 8.3s to 7.1s.

  • Freeze meter now starts decaying after 2.5s instead of 2s.

ZIGGY - Major Buff

  • HP increased from 6,000 to 6,400.

  • Recharge time improved by 5%.

  • Reaction time buff 5% faster to spawn projectile.

COLETTE - Minor Buff

  • Main Attack damage increased from 1,000 to 1,100.

  • Main Attack percent damage increased from 37% to 39%.

  • Super damage increased from 2,000 to 2,200.

  • Super percent damage increased from 20% to 22%.

JANET - Minor Buff

  • Projectile speed increased to 4.2%.

  • “Drop the Bass” Gadget cooldown reduced from 20s to 18s.

LOLA - Minor Buff

  • Hypercharge Ego collision radius reduced.

  • Regular Ego HP increased from 4,000 to 4,400.

LUMI - Minor Buff

  • HP increased from 5,800 to 6,200.

GIGI - Minor Buff

  • Main attack is now more responsive.

  • Burst of speed while attacking is stronger.

  • Super burst at max level reduced from 3000 to 2600 per hit (also applies during Hypercharge engage/return hits).

  • Peak combo damage potential is now capped lower.

  • Faster attack windup from 20% to 30% faster.

BUZZ - Minor Buff

  • Attack spread reduced by 10% for more consistent mid to close range damage.

  • Super projectile speed increased by 3% for regular hits, Supers, and Hypercharges.

  • Minimum stun duration increased from 0.5s to 0.6s.

KIT - Change

  • Attached throwing has slightly more spread for easier hits.

  • Stun reduced from 2s to 1.5s.

  • Attached healing duration reduced from 10s to 8s.

  • Healing per second increased from 10% to 15% max HP.

  • Hypercharge healing per second increased from 20% to 25% max HP.

CHESTER - Minor Buff

  • Damage per projectile increased from 1,280 to 1,340.

  • HP increased from 7,400 to 7,600.

BONNIE - Minor Buff

  • Super charge rate reduced from 6 to 5 shots (with Epic Gear, reduced from 5 to 4 shots).

  • Hypercharge charge rate reduced from 12 to 11 shots (with Gear, now 10 shots).

MORTIS - Minor Nerf

  • “Combo Spinner” Gadget no longer goes through walls.

  • “Creature of the Night” Gadget no longer charges Super.

PEARL - Minor Buff

  • Attack damage increased from 6 x 540 to 6 x 560 (7% increase).

  • Super and Hypercharge charge rate remains unchanged.

LARRY & LAWRIE - Minor Buff

  • Hypercharge charge rate 8% faster.

  • Now requires 2.6 Supers instead of 2.8.

RUFFS - Major Buff

  • “Field Promotion” Star Power healing increased from 30 to 40 HP per second.

  • “Take Cover” Gadget Sandbags HP increased from 35% to 40% of max health.

MINA - Minor Nerf

  • Windmill duration reduced from 2s to 1.5s.

MEG - Minor Buff

  • “Toolbox” Gadget reload tower area radius increased from 800 to 880.

  • “Force Field” Star Power shield on Mech exit increased from 25% to 30%.

SPIKE - Minor Nerf

  • Hypercharge now requires slightly more than 3 Supers to charge.

  • “Popping Pincushion” Gadget damage now scales with distance. At close range, it deals 60% damage, which is 600 per spike at level 11. At max range, it remains 1,000 per spike.

  • “Life Plant” Gadget cooldown increased from 18s to 20s.

STU - Minor Buff

  • HP increased from 6,800 to 7,000.

  • Star Power 2 healing increased from 544 to 560 per Super use.

FRANK - Minor Nerf

  • HP reduced from 14,000 to 13,600.

  • “Active Noise Canceling” Gadget no longer charges Super or Hypercharge, including the Buffied versions.

  • "Sponge' Star Power reduced from 15% to 10% damage reduction.

  • “Power Grab” Star Power increase damage reduced from 25% to 15%.

  • “Irresistible Attraction” range reduced by 8%.

EMZ - Minor Nerf

  • Super charge from basic attacks reduced. Now takes about 10 hits instead of 8 to fully charge Super.

  • “Friendzoner” Gadget no longer charges Super or Hypercharge, including the Buffied versions.

COLT - Minor Nerf

  • "Speedloader" Gadget no longer charges Super or Hypercharge, including the Buffie variant.

BELLE - Minor Buff

  • Super damage increased from 1,000 to 1,100.

  • HP increased from 5,600 to 5,800.

  • Hypercharge now requires one less attack and one less Super attack to charge.

PIERCE - Minor Nerf

  • “Bottomless Mags” Gadget cooldown increased from 16s to 18s.

  • Super charges 10% slower to compensate for last shot increased charge.

CLANCY - Change

  • Level 1 base attack increased from 1,200 to 1,400.

  • Level 2 base attack increased from 1,400 to 1,500.

  • Level 3 remains 1,600.

  • Level 2 now requires 6 shots instead of 7 (4 with Star Power for 2 tokens).

  • Super bullets reduced from 16 to 12 and added proximity damage reduction: 100% damage at max range and 50% at close range (for example, maximum damage on Safe is now 7,000.)

ROSA - Minor Buff

  • Super duration increased from 3s to 4s.

ALLI - Minor Nerf

  • “Cold-blooded” Gadget cooldown increased from 14s to 16s.

RICO - Minor Nerf

  • Super charge rate increased from 12 to 15 shots to compensate for bullet speed buff helping land more hits.

Brawl Arena Only

GIGI - Major Nerf

  • HP reduced from 650 to 450.

  • Damage reduced from 4 to 3.

GLOWY - Major Nerf

  • HP reduced from 450 to 400.

  • Fixed double XP bug.


PIERCE
- Major Nerf

  • HP reduced from 550 to 500.

  • Damage reduced from 5 to 4.

Maps, Game Modes & Rotation Changes

Boss Fights

Dungeon Boss Fights: Unique dungeon bosses have been introduced, each offering a distinct combat fantasy and challenge.

  • BOSS Griff – Greedy Overlord

  • Sustained pressure through high projectile density and area control.

  • BOSS Grom – Relentless Demolisher

  • Extreme map-wide threat with unlimited-range explosives.

  • Forces constant repositioning and spatial awareness.

  • Boss Crow – Evolving Dragon

    • Multi-phase boss that grows stronger after each defeat.

    • Transforms from agile assassin into a full-scale dragon menace.

  • BOSS Maisie – Tempo Enforcer

  • Uses variable-speed projectiles to disrupt player timing.

  • Punishes predictable movement and slow reactions.

  • April Fools’ Special Boss: A one-day-only boss encounter available exclusively on April Fools’ Day.

  • Boss Nita enters the arena with a twisted summoning loop.

New Seasonal Games Modes

Loaded Showdown (Showdown with Powerups)

  • Crates are replaced with “Mystery boxes”.

  • Each box drops a permanent power-up (health, damage, speed or shield).

  • There’s a chance (default 40%) to drop another bonus item: a Consumable or a Carryable.

  • Power-ups - permanent buff, drops partially upon defeat (similar to power cubes).

    • Damage buff (+15%).

    • Max health buff (+15%).

    • Speed buff (+10%).

    • Shield buff (incoming damage -10%).

  • Consumables - temporary buffs.

    • Hypercharge instant charge (Returning buff).

    • Speed & damage Drink (Returning buff).

  • Carryables - can be picked up and used/thrown like an attack.

    • Bowling ball

      • Throws in straight line.

      • Destroys walls.

      • Pushes, damages & stuns Brawlers.

      • Damages boxes.

      • Breaks after destroying enough wall tiles.

    • Shuriken

      • Throws in straight line

      • Damages Brawlers/boxes on hit, hits even while carrying. Breaks when hitting target.

      • Cuts grass.

    • Car

      • Brawler gets into a car, goes fast.

      • Destroys walls (car takes damage). Explodes upon taking damage.

      • Driving over enemies and boxes causes damage.

    • Bomb

      • Throwable over walls.

      • Explodes after ~1.5 seconds doing area of effect damage.

      • Explosion breaks walls.

Shadow Smash (3v3/5v5, Samurai Smash variant)

  • Shadow spiders & Shadow clones of player brawlers spawn around the map

  • Defeat Shadow clones & enemy Brawlers that drop “Moon” items (modelled after Sirius’s mask). Team that picks up the required amount (60/100) of Moons wins.

  • Giant Sirius appears as a mini boss.

  • Maps:

    • 3v3

      • Moonveil Mansion

      • Silver Shadow Circus

      • Illusion Alley

      • Doppelzone

    • 5v5

      • Web of Shadows

      • The Big Top

      • Imposter Pathway

      • Copycat Carnival

  • Treasure Hunt (Returning mode)

    • Change: Now stops the timer when 2 teams are contesting the platform

  • Modifiers

    • Sandstorms: a sandstorm appears intermittently and covers a part of the map. You can’t see inside if you’re outside, and vice-versa!

    • Slow bullets: a map wide slowdown effect appears intermittently and slows projectiles.

Environments

  • Removed:

    • Candyland

    • Darryl’s Ship

    • Sea Monsters Aquarium

    • Starr Force

    • Swamp of Love

  • Added:

    • Bizarre Circus

    • MadEvil Manor

    • Pyramid Quest

    • Retropolis

    • Rumble Jungle

    • Scrapyard

Maps

  • No changes.

Community slot

  • No changes.

Mega Pig

  • No changes.

Ranked

Season 1

  • Featured game mode: Gem Grab

    • Map 1: Rustic Arcade

    • Map 2: Crystal Arcade

  • Free Brawler Rotation:

    • Epic: Shade

    • Mythic: Squeak

    • Legendary: Kit

Season 2

  • Featured game mode: Brawl Ball

    • Map 1: Spiraling Out

    • Map 2: Beach Ball

  • Free Brawler Rotation:

    • Epic: Larry & Lawrie

    • Mythic: Doug

    • Legendary: Cordelius

Brawl Stars Championship

  • BSC Challenges on February 27-March 1 and March 27-29.

Permanent Improvements & QoL Features

  • Free Play game rotation slot (Rotating game mode slot, random matchmaking & no Trophy gain/loss).

  • Pro skin upgrades can drop from ranked drops - Colt Pro Skin will become possible to drop as of Mid March! Following Pro Skins will also become available 8 months after the end of their Pro Pass season.

  • Pro Pass progress buffed! PPXP from wins increased to 50 from 25, and PPXP from reaching a new Rank increased to 400 from 200.
    Differentiated VFX for different shields:

    • White shield - you become invulnerable (when you respawn).

    • Yellow shield - you get damage deduction.

    • Purple-blue shield - you get extra shield health, and the shield loses its health over time.

  • Championship notification placement back to home screen (pointing at Ranked).

  • Solo Showdown won’t award Trophies on disconnect / Players will now disconnect when standing idle too long in Solo Showdown.

  • Glowbert's name has changed to Glowy. After befriending Moe, the Brawler's gave him a friendly new nickname - Glowy!

  • During this update, we will be running an A/B test on Mega Quest's:

    • 80% of players will receive Mega Quest's on the standard monthly schedule.

    • 20% of players will receive Mega Quest on a weekly schedule.

Bug Fixes

  • Fixed a Ranked Battle Card display issue where the current selected Brawler was shown instead of the Ranked selected Brawler.

  • Fixed an issue where Otis’s first Gadget Starfish would disappear after 5 seconds, even if no enemies were nearby.

  • Fixed an issue where projectiles could not exit Mina’s “Windmill” Gadget area when fired from inside it.

  • Fixed an edge case that could cause a crash in the Ranked loadout screen.

  • Fixed an issue where the slow effect from Squeak’s Gadget "Residue" could stack and immobilize players.

  • Fixed a server error that could occur when Sam picked up his Knuckle Busters during Hypercharge.

  • Fixed missing outer visual effects on 8-Bit’s Super "Damage Booster" when using the "Plugged In" Star Power.

  • Fixed an issue where some players saw Shop offers grayed out and were unable to purchase them.