
news archive

The Level Up team is off to the races on their six-month game development journey. Welcome aboard!

What does the average day-to-day actually look like for an engineer, or for any other position, at Supercell? If you’ve ever given a career with us some thought, you’ve probably wondered about that. And for good reason, because there’s only so much you can fit into an ‘open positions’ notice of bearable length.

“Are Supercell’s best days behind us or ahead of us?” We asked ourselves this simple question at the beginning of last year which led to a very deep discussion where we realized that we had not evolved quickly enough to keep up with the demands of players around the world. In this post, I’ll explain what we’re doing about it and tell you about the big mistake I made.

Visitors on our careers page may have noticed that whenever we have an opening for an artist, we’ve hardly ever had one for an Art Director. Well, sometimes we have, but we’ve used quotation marks around the title: “Art Director”. Because that is, and at the same time is not, what we are looking for. Confused? Read on.

Our game teams across the board are looking for new inspired talent. Join us on our journey to create great games that are remembered forever!

We are looking for a core team of "founders" to get started
Interested in working with us?

