China, Shanghai
fulltime

3D Game Artist, New Game



Small teams of Supercellians are constantly developing new games and working together to bring their concepts to life. Small teams allow us to build, break and shift quickly, but they also require that everyone on the team fills multiple roles. That’s why we are now looking for a 3D Game Artist who will specialize in 3D assets but is able to contribute in other areas of game development as well. You will join a new game team and develop original art that supports the gameplay.


We’re looking for someone who likes to work hands on and get things done while having a great eye and being a great communicator. Because of the nature of our team, we’re looking for someone who knows a little bit about everything and can create 3D assets from concept to in-game integration. Don’t worry if you aren’t an expert at everything, as long as you’re willing to learn, we’re here to help! If you love creating art for games that will be played by millions of players for years, come join us!


Responsibilities

  • Creating amazing game art, focusing on in-game ready, real-time 3D assets
  • Participating in the creation of new character and environment concepts, and contributing with own concept ideas
  • Working together with the whole game team, supporting the game development process from A to Z
  • Collaborating with art outsourcing (2D/3D) partners, providing feedback etc
  • Making the game the best it could be with full range of skills

Requirements

  • Experience with 3D software (eg. Maya, 3DS Max, Blender, etc.)
  • Experience with game engines (eg. Unity, Unreal)
  • Ability to create production quality 3D game assets and stylised textures
  • Capability to work independently with minimum supervision
  • Capability to contribute with additional skills (i.e. animation, VFX, UI design etc) is a big plus
  • Strong communication skills
  • Previous experience in game development and making game art


About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success.

About Shanghai studio
As Supercell’s first ever international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games; whilst leveraging the unique advantages of the game development scene in China and broader Asia.

You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More

This position is in Shanghai, but you're not?
Luckily, moving to Shanghai is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along.Read More

Interested?
Then just apply here

We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

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