Per Supercell's mission statement, “to create games for as many people as possible that are played for years and remembered forever,” we want to create games that people play and remember for years. Every day, an astounding (and growing) number of players play Supercell's games: Brawl Stars, Clash of Clans, Hay Day, Boom Beach, & Clash Royale, and the marketing artist’s role is to ensure we continue to engage and enrich our current players and encourage new players to join in on this journey.
To make these five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal, as stated above, is to make the best games that are played by millions, enjoyed for years, and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Our culture is based on the idea of having small, independent teams, and they allow us to build and pivot quickly. Such an approach requires that everyone on a team plays multiple roles, and Marketing Artists at Supercell are not an exception to this.
Our team in Seoul is now looking for an Illustrator with an intrinsic understanding of our game’s brand, IP, and art style who will create a wide range of creatives with a focus on high-quality illustrations, character, and style development to enhance and build Supercell games’ lore and universe to better connect and interact with our players.
About the Role
As our Illustrator with a focus on an illustrative aspect of our work, you will play a core role in the marketing art team that plans and creates many forms of creatives for in-game (in the game itself) and/or out-of-game to showcase our games, characters, the universe, and brand to the millions of current and to-be players in the World. Our ideal candidate is someone with technical expertise who LOVES to get their hands dirty illustrating AND also relishes managing teams and external partners and providing guidance and insight.
We are not looking for just any Illustrator, but we're looking for a unique individual with a wide-ranging understanding of everyday social fabric: from pop culture to gamers/gaming culture to various fandoms (K-Pop, J-Pop, fashion, etc.) to manga/anime and more with an ability to discern and appreciate cultural differences and diversity. Someone that can create work that resonates with millions of our current and future players, from players in Korea to Japan to those in their 10s to 40s and more.
Develop and nurture a clear artistic vision for our marketing creatives from character illustrations and 2D animations.
Be an integral part of the Marketing art team and work closely with internal teams and external partners.
Participate in evaluating, selecting, and managing our roster of external creative partners: External creative agencies, animation studios, and freelance artists.
Create sketches, concept art, and illustrations to visualize the project vision and provide draw-over and paint-over to guide our partners to be aligned.
Ensure that everything we produce is world-class in quality and authentic to our game worlds, and actively helps our IP last for decades.
3 - 10 years of experience in a similar role, 1) developing artistic vision and physical creatives (sketches, concept art, illustrations, etc.) for marketing campaigns; and/or 2) creating in-game assets.
Experience working on multiple projects simultaneously and communicating between various teams (art, marketing, game teams, etc.)
Open-mindedness and willingness to experience and tackle different and various types of art styles and illustration formats.
Extensive experience with digital illustration with stylized characters. Advanced knowledge and experience with Adobe Photoshop (or illustrator) and any other digital painting tools.
Experienced in giving art-related, detailed feedback and communicating direction between both internal teams and external partners.
Strong understanding of character design, expressions, and poses (anatomy).
Passion for world-building and character development.
Knowledge and experience with 2D & 3D animation are a definite plus.
Capability to work independently with minimum supervision.
Proficient verbal, written, and interpersonal communication skills in English.
Must be able to travel to Europe, U.S., China, or Japan multiple times a year.
An online portfolio/website is required and must be included with the application
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Seoul, but you're not?
Luckily, moving to Seoul is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along.
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.