Finland, Helsinki
fulltime

Senior Technical Artist


We’re looking for a Senior Technical Artist (Rigging/Asset Pipeline) to work with our game teams to research, innovate and implement production pipeline solutions. You would be part of the Art Lab team where you will be working across all Supercell game teams. Your main task will be to provide technical guidance and rigging support to internal and external teams to ensure that character rigs and assets are created and delivered at the highest level of quality.

You will have a key role in building an advanced and modular character/asset pipeline that helps not only our internal teams but also external productions, ideally you also have years of experience doing this already. To be successful in this role, you will also need to be a proactive programmer/artist who can communicate with artists, designers and programmers to help deliver world-class art, for world-class mobile games.

If this sounds like you and you're interested in finding out if Supercell would be a great fit for you, we'd love to see your application.

Responsibilities

  • Modular rigging system development (Maya)

  • Work with game teams to build and maintain their art production pipelines
  • Help teams to develop best techniques, tools and workflows

  • Provide rigging training to animators to share learnings within the company

  • Produce high quality tools for various DCC tools (Maya, Blender, Houdini etc)

  • Help game teams to profile and optimize riggs and assets

  • Investigate and evaluate third party tools, make proposals and lead these integrations


Requirements

  • 5+ years game industry (or other relevant) professional experience
  • Solid technical background with an ability to design and implement modular systems 

  • Familiarity with custom node networks and metanodes in Maya

  • Strong communication skills

  • Proactive attitude, go-get mentality

  • Structured and able to clearly define, prioritize and plan your own tasks

  • Keen to learn and further develop your expertise


Nice-to-haves

  • Plugin development (Maya, Blender) 

  • Competent in various languages (Python, C++, C#, Java, etc)

  • Rigging in Blender

About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More

You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More

This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More

Interested?
Then just apply here

We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

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