You might love the fact that our internal engine team is looking for a master of tools – also known as a build engineer! The small and independent team develops our internal tech stack. It works seamlessly with the game teams to sketch up solutions and tools that revolutionize the way we develop and deliver games at Supercell. You are someone who can understand our entire build process, own the planning of short and long-erm build improvements, and see them through to completion. Some would say, "you get it, and you get it done". You will be the primary point of contact on all things build, with the potential to impact all existing and future games here at Supercell positively.
Ideally, you have years of experience and knowledge acquired from the gaming industry. To be successful in this role, you will need to be proactive and work directly with the game teams to help them deliver world-class mobile games safely and quickly. If you are interested in owning large-scale projects in an environment that encourages just getting things done, hit that apply button already!
Maintaining, improving and developing build systems across multiple games in active development
Developing long term improvements to our build system, and rollout to multiple active projects with minimal disruption
Identifying and improving build performance issues
Working closely with game teams to integrate new build and deployment processes
Develop and manage CI systems
Work closely with QA to integrate automated testing solutions
Work closely with IT to manage build hardware
Understanding of the game development pipeline, including application compilation and asset pipelines
Ability to quickly get up to speed with existing code
Experience with build systems spanning multiple projects and platforms (Windows, IOS, Android)
Experience with various scripting languages (bash/batch/groovy/java/python/ant/powershell/gradle/ruby)
Experience with cloud services and tools (AWS or Google Cloud, Artifactory, Docker etc)
Experience with source control (GIT, Subversion)
Experience with commercial CI (Jenkins, Git Actions)
Excellent communication skills and a desire to improve the efficiency of systems and the productivity of developers
Working knowledge of C++ and Java
Game development experience
Test Automation experience
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.