You: Ambitious programmer equipped with deep technical knowledge craving to apply it in an environment of trust and independence where ownership of what you do is a given.
We: Supercell's Services Team
Our team develops shared systems, tools, platforms and services for Supercell games and player experience teams. These systems include live-ops tools to manage in-game campaigns and data processing pipelines that ingest billions of game events daily.
We aim to design long-term solutions that are flexible, scalable, secure, and yet only require minimal maintenance. An engineer able to build such systems should have extensive technical expertise, the ability to work independently, and the commitment to follow through on big ideas. You want to and are capable of designing the architecture of large cloud-based systems from scratch, executing the implementation, and carrying out the operation of the system throughout its entire lifespan.
When you join the Services team at Supercell, you’ll have the freedom, responsibility, and pressure (!) of being the CTO of your own work*.
Design, implementation, and maintenance of scalable, highly available and secure systems written in various programming languages
Cloud platform dev-ops and troubleshooting
Working with other teams and partners
Being part of a rotating on-call duty to offer 24/7 support for business-critical systems
Background in designing, developing, operating, and maintaining production systems
Excellent programming skills – minimum of 5 years of experience with server-side backends, preferably in Java, Kotlin, NodeJS or Go
Experience with leading software development projects
Linux shell and scripting languages experience
Strong cloud computing knowledge, preferably with AWS
Ability to think clearly under pressure. We aim for minimal downtime in our core systems. You are expected to be able to respond to and troubleshoot a wide range of issues in a production environment
Being passionate and committed to tasks, and in general, an autonomous person with high levels of initiative and energy
Ability to manage priorities and tight deadlines with incomplete data
An open and respectful attitude towards others and their work
Enthusiasm towards games in general (what are your favourite games?!)
Web UI frameworks, such as React and AngularJS
Docker, Terraform and Kubernetes
Other cloud platforms and serverless systems
*We are eager to learn how you interpret this!
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released five games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
To make five games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – games that are played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You might love it here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large. We know that it takes more than just independence to make great games, so we also take very good care of our people – providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More
Interested? Then just apply here
We’re looking forward to hearing from you. It’s always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.